Uncategorized

Sources of Power: Powers

Bound by Rite Adversary is bound to serve by a powerful ritual. They cannot refuse their caller. Passive: The Caller is able to use Action or Response to give the Adversary an Action or Response, as long as they have awareness.Draw: Mark as Drawn when the Caller summons Adversary to appear. Appear by the Caller […]

Uncategorized

Sources of Power: Innate

Power comes from the adversary themselves. Elder vampires, great wyrms and avatars of worshipped spirits are powerful due to their nature. Sorcerers and devotees may gain Innate Sources of Power through dangerous rituals giving parts of themselves to greater beings. Weakness: Innate Sources of Power come with weakpoints. When the weakness is known it can

Uncategorized

Sources of Power: Domains

Adversary is at their most powerful within their chosen domain. Domain itself is powerful through numerous minions at adversarys beg and call, place of power housed in the domain or nature of the place itself and adversarys ability to survive and thrive within. Weakness: Luring adversary out of their domain removes this Source of Power.

Uncategorized

Sources of Power: Curses

Curse gifts the adversary with abilities to commit their deeds and compels them to strange acts. Curses are marked by discreet stigmas. Weakness: Curses can be broken or momentarily quelled. When this is done adversary loses the Source of Power. Curse Examples 1. Beast: A monster has been born from their flesh. Driven by hunger

Uncategorized

Sources of Power: Boons

Boons are special gifts gained or coerced through rituals, pacts and alliances. Boons are often represented by rings, blades, scepters, honour guards or other visible and tangible signs of power. Weakness: Boon can be stolen or otherwise removed, removing the Source of Power. Amulet can be stolen, alliance can be broken and adversary can be

Uncategorized

Sources of Power: Bonds

Relationships, beliefs and ambitions that give strength. Bonds are Sources of Power for adversaries who believe they are working for a greater purpose and hold this purpose at the core of their being. Unfeeling and purely destructive adversaries are unlikely to possess Bonds. Bond Effects:• Passive: Adversary can Exhaust to gain bonus on a Test•

Uncategorized

Great Adversaries

Lieutenants, monsters and villains are Great Adversaries. They hold a significant role in the story and pose a significant challenge. Great Adversaries follow same basic rules as common adversaries difference comes from Sources of Power. Sources of Power Monsters and villains have Sources of Power that function as their Guides. Sources of Power can be

Uncategorized

Adversaries

Common Adversaries use simplified attributes to speed up play and ease coming up with Adversaries on the fly. Name: Name can make even common adversaries memorable. Prowess: Prowess is a general indication of an Adversarys ability. Prowess modifies bonuses to Tests, hit-points and Gifts. Prowess is rated from 1 to 10. Adversaries with Prowess of

Curses

Curses: Undying

You died? Since then your blood has been black and sluggish, beasts avoid you and food has lost its taste. In your sleep you feel cold hands grasping at you, they will not lose their grip again. Curse You are dead? At least partially. You have the Curse of the Undying. Choose one manifestation for

Curses

Curses: Ravening

Hunger crawls inside you like a beast. It claws at your insides. Pleading you to tear your flesh apart and set it free. Curse You have the Curse of the Ravening. Choose one manifestation for the hunger tearing at you. Ravening: When the Curse Stirs you invoke the hunger. While active you can take actions

Scroll to Top