Guides: Spirits

There are more worlds than one, separated by unseen currents. It takes a moment to build a bridge, but when you do you may find a kindred spirit.

Character Creation

When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.

ProwessPresence +1
DefenseVigor Defense +1
Skills: +1Sway: Make friends, persuade and bargain.
Vigor Defense: Resist internal physical threats.
+1 to one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Beast Insight: Handle beasts. Calm, command, tame and ride.
3.Notice: Find hidden threats and detect minute details.
4.Common Weaponry: Wield weapons with the Common tag and fight unarmed.
Coin1D6 Coin
Supplies1D4 Rations
Choose one tool
1.Musical Instrument.
2.Healing Brew (2): Recover 1D6+1 Hit-points.
3.Rousing Brew (2): Reduce Burden by one.
4.Thick Hides: +2 Armor, Survival: +1.
Choose a second tool
1.Curse Seal: Gain Advantage on a Burden Test against a Curse, seal crumbles to dust after.
2.Tea of Split Mind: Use Attunement to find Hidden, detect motives and notice Illusions. Effect lasts until Significant Time passes.
3.Warding Salts: Create a boundary Close area across. Spirits, the Dead and Outsiders require Will Test to cross or break the boundary. Difficulty is users passive Intellect. Boundary remains until broken.
4.Banishing Incense: Cover Close area in light smoke until Significant Time passes. Spirits, the Dead and Outsiders require Will Test to enter the area. Those inside have to use itheir Actions to leave on a failed Test. Difficulty is users passive Attunement.

Boons

Ancestor Spirits: Ancestors give you the following blessings.
– [Exhaust] to make a Difficulty 10 Presence Test. On success gain knowledge if an action has fortunate or unfortunate consequences.
– Increase Burden Treshold by one for up to Presence beings.

Beast Spirits: Spirits of the wilds hunt with you.
– [Exhaust] to gain Advantage on a Test to understand or influence a beast.
– Grant +1 Help bonus to attacks of allies targeting an adversary within your Reach.

Dead Spirits: Lingering dead grant you the following favours.
– [Exhaust] to ask a question from dead remains or a dead spirit. Test Presence against Difficulty 10. On success gain answer within beings knowledge in life. Increase Difficulty by +5 for following questions.
– You have Advantage on Deaths Door Tests.

Curses

Possession: There is another soul within you, wrestling for control. Occasionally you can see eye to eye, but trust is strained.
[Stir] to call on the others abilities. Effect lasts until Broken with a Presence Test against Difficulty 10 + your Burden.
Switch one of your Guides for a Guide related to the other. Switch your Highest Prowess with the Prowess beneficial to that Guide. Gain one Gift from the Guide for each Guide slot this Curse is marked into.

Bound Spirit: A malevolent spirit was bound within you. The chains will not hold forever.
[Stir] to loosen the shackles until Significant Time passes.
– Increase Attunement and Presence by +1 for each Guide this Curse is marked into.
– You have Advantage on Tests to resist magic.

Gifts

Angry Spirits: As an Action [Exhaust] to make a Presence + Sway / Command attack against up to Presence targets within Close. Deal 1D6 mental damage on success.

Guardian Spirits: During Rest Increase Armor and Mental Resistance by your Presence for one being. Effect lasts until next Rest.

Invigorating Spirits: As an Action [Exhaust] up to Presence and remove equal amount of Burden from targets you choose.

One with the Spirits: Choose one Spirits Boon. You gain it as a Gift and can use its effect without the Guide.

Spirit Touch: During Rest give up to Presence items an Otherworldly Quality.

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