Character

Character

Deeds & Advancement

Deeds Deeds are experience and insight gained from facing challenges. They fuel the characters growth.During the game Bearer rewards entire party with Deeds, when they suffer dire consequences and overcome great challenges. Curse: Break or gain a Curse. Danger: Adventurers gain Deeds from danger in a few situations.• At the start of Downtime if the […]

Character

Curses

Curses influence Guides corrupting their ambitions.• When character contracts a Curse they replace one of their Guide Boons with a Curse making the Guide Cursed• Cursed Guide cannot be changed until the Curse is broken• Cursed Guide continues to give access to Gifts for character advancement Curses have beneficial effects that can be drawn from

Character

Gifts & Guides

Boons & Gifts Boons and Gifts are special abilities that allow the character to bend the rules of the game to their favour. Boons are gained from a Guide and are removed if the character loses the Guide. Gifts are gained as a part of character advancement and always remain with the character. Guides Guides

Character

Prowess & Defense

Prowess Prowesses represent broad range of ability. When the character has an active role they add one Prowess as bonus to a Test they make.Prowesses have two values, active and passive. Active value is added as bonus to Tests. Passive value is the Difficulty for static effects created by the character. Passive Prowess is 10

Character

Skills

Skills are honed abilities that help character deal with uncertain situations.• When character possesses a Skill they add their Skill rating as a bonus on related Tests• Most Skills are not bound to a specific Prowess and creative combinations are possible. For example Strength and Perform to juggle sledgehammers• Defenses can be trained as Skills.

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