Social Challenge is an attempt to achieve a goal through conversation, connections or social pressure.
• Avoid conflict through diplomacy
• Gain sensitive information
• Gain a favour
• Gain access to services
• Change the attitude of a being
Social Challenge follows normal rules for Challenges. Adventurer describes their approach deciding among other things whether they approach through, persuasion, humor, intimidation, cunning questioning or honesty. Bearer considers whether approach is Fitting, Impossible or Uncertain.
When leveraging existing relationships, owed favours or key information approach might be Fitting and no Tests are necessary. This is also true if Adventurer happens to have a fitting argument for the moment.
When the approach is Uncertain make a Presence Test.
Sometimes social approach is Impossible. Some favours are too big to ask, there is no trust or it is not in the beings nature to cooperate.
Intimidation
Threatening a being into cooperation can push them into giving information or favours they would never give otherwise, however the effect is fleeting. When the intimidated being is no longer within Adventurers sphere of influence the effect ends.
Attempts to intimidate a being within heart of their power are Impossible. Possessing key information or other leverage may change this.
Negotiation
Negotiations are an Arduous Challenge. Both sides will set up a base wish and their terms. Make a Test for each pair of terms. Success means Adventurers terms are accepted, failure means npc terms are accepted. At the end both parties commit to the agreed terms and wishes.
Challenge can be abandoned by walking away from the negotiations. Nothing is given and nothing is gained. Reputation will be damaged and new negotiations are unlikely.