Guides: Wilds

You are at home in wild places of the world. Deep forests, stormy seas and seemingly dead wastelands. Few can escape your hunt and few trails can hide their secrets.

Character Creation

When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.

ProwessAwareness +1
DefenseVigor Defense +1
Skills: +1Wilds: Track, navigate, find food and survive.
Beast Insight: Handle beasts. Calm, command, tame and ride.
Vigor Defense: Resist internal physical threats.
+1 to one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Notice: Find hidden threats and detect minute details.
3.Stealth: Move about unnoticed and hide.
4.Thievery: Pick pockets, open locks and perform sleight of hand.
Coin1D6 Coin
Supplies1D4 Rations
Choose one weapon
1.Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise.
2.Sling: 1D6+1, Common, Thrown, Impact
3.Bow: 1D6+1, Common, Thrown, Missile, Two-handed.
12 Arrows
4.Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach
Choose one tool
1.Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use.
2.Hunting horn.
3.Bear Trap: Deal 2D6 physical damage and prevent movement.
4.Thick Hides: +2 Armor, Survival: +1.

Boons

Beast Companion: You have a beast Companion. This can be any small, medium or large beast. Your Companion has 3 + half your Level Prowess and three Wounds. When you gain a Level increase your Companions Hit-point maximum by +1. If your Companion dies you can attempt an Arduous Challenge with half your Level Steps as a Downtime Action. On success you find a new companion.

Stalker: [Exhaust] to mark a prey. When you track, hide from or deal damage to your prey add +1D6 as a bonus to the die roll. You can have one prey marked at a time.

Wanderer: During Rest ask the Bearer one question about your environment or its inhabitants and gain a true answer.

Curses

Bestial Haunter: A phantom beast follows your steps, roused by bloodshed. You need to feed it or you will be feed.
Each round of Conflict the phantom appears to attack a random target. Attack deals 2D8 mental damage.
Phantom has Prowess of 5 + 1 for each Guide this Curse is marked into. [Stir] to coax the phantom to target only beings you designate until Downtime.

Lycantrophe: Moon calls for you to escape between the trees. You are still undecided.
[Stir] to change into a bestial form until Significant Time passes.
– Increase Strength, Vigor, Armor and Brawl by +1 for each Guide this Curse is marked into.
– Gain ability to see in the dark.
– Gain 1D8 unarmed damage die.

Gifts

Beastmaster: [Exhaust] to gain Advantage on Tests to calm, control or communicate with beasts. You can use an Action or Response to have an ally beast take an Action or Response.

Ranger: [Exhaust] to use one of the following effects.
– Gain Advantage on Tests for tracking, navigating, scavenging, scouting and noticing threats.
– Gain Advantage on Tests for overcoming natural obstacles and Hazards.

Hunt as Pack: Each Round your beast ally grants +1 Help bonus to attacks and Defense to an ally within Reach.

Trophy Taker: Trophies taken from defeated adversaries increase you Burden Treshold and Hit-point maximum by +1. Each Trophy fills one row from Possessions. You can benefit from up to Will Trophies.

One with the Wilds: Choose one Wilds Boon. You gain it as a Gift and can use its effect without the Guide.

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