Deeds
Deeds are experience and insight gained from facing challenges. They fuel the characters growth.
During the game Bearer rewards entire party with Deeds, when they suffer dire consequences and overcome great challenges.
Curse: Break or gain a Curse.
Danger: Adventurers gain Deeds from danger in a few situations.
• At the start of Downtime if the party has suffered two or more Wounds and / or Afflictions
• They face a Great Adversary or a greater force in Conflict
Doomed Effort: Suffer a serious Setback.
Quest: Complete a quest.
Theme: Adventurers actions reinforce the themes of the game. Few example themes are.
• Discovery: Travel towards a destination reaching new lands. Find hidden places, knowledge and great secrets
• Treasure: Find famed treasures and great wealth. Pay debts and build domains
• Vengeance: Undermine an adversarys plans. Exact vengeance
Advancement
During Downtime characters have a chance to reflect on their experiences and spend earned Deeds for advancement.
Spend 10 + your Level Deeds to gain a new Level.
• Every Level you can change one of your uncursed Guides
• Every Level increase Hit-point maximum by +1
• On odd numbered Levels increase Burden Treshold by +1
• On odd numbered Levels Increase two Skills by +1, up to +5. Item bonuses don’t count towards this limit
• On even numbered Levels choose a Gift from one of your Guides