World devours the unprepared. So fight when others give up, run when necessary, make allies and stick with them. You will survive no matter what.
Character Creation
When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.
| Prowess | Awareness +1 |
| Defense | Vigor Defense +1 |
| Skills: +1 | Common Weaponry: Wield weapons with the Common tag and fight unarmed. Vigor Defense: Resist internal physical threats. |
| +1 to one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Notice: Find hidden threats and detect minute details. |
| 3. | Stealth: Move about unnoticed and hide. |
| 4. | Thievery: Pick pockets, open locks and perform sleight of hand. |
| Coin | 1D6 Coin |
| Supplies | 1D4 Rations |
| Choose one weapon | |
| 1. | Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise. |
| 2. | Handaxe: 1D6, Common, Thrown, Sever |
| 3. | Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach |
| 4. | Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise |
| Choose one tool | |
| 1. | Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. |
| 2. | Antidote (2): Advantage on Tests to resist poison until Significant Time passes. |
| 3. | Rousing Brew: Reduce Burden by one. |
| 4. | Alarm Snare: Cause a noise, clearly audible to a great distance. |
Boons
Adrenaline: When you suffer a Wound or Affliction reduce your Burden by Vigor. Increase your Burden Treshold by one for each Wound and Affliction.
Cowardice: When you suffer a Wound or Affliction you can immediately move your Pace and attempt to Hide with a Test against Difficulty 10.
Grit: When you suffer a Wound or Affliction increase your Hit-point maximum by +1 and your Defenses by +1.
Curses
Ill Omen: Bad luck follows you. Ruining life for you and those close to you.
You and all within Close to you have range of Doomed Effort increased by one for each Guide this Curse is marked into.
[Stir] to suppress the Curse until Downtime.
[Stir] to impose Disadvantage on a beings Test.
Undying: Your blood has turned sluggish, beasts avoid you and food has lost its taste. In your sleep you feel cold hands grasping at you, trying to find purchase.
Effects that affect the Dead affect you fully. When you die you will wake again after Significant Time has passed. Then the Curse will Spread, no Tests.
Gifts
Camaraderie: During Rest remove one Burden from up to Presence allies.
Toughness: When you suffer a Wound make a Burden Test, Vigor for physical damage or Will for mental damage. On success ignore any damage over.
Relentless: After an adversarys Action use a Response to do one of the following.
– Take an Attack Action.
– Take a Break Action.
– Take a Move Action.
Sharp Instincts: Adversaries do not gain Advantage on Surprise Actions against you. [Exhaust] to gain Advantage on Tests to detect lies and notice dangers.
Survivor: Choose one Survival Boon. You gain it as a Gift and can use its effect without the Guide.