Conditions, Afflictions & Damage

Conditions

Any effect that affects the character for a while is a Condition. Conditions can be beneficial or harmful and are often easy to remove.

Common Conditions

Blind: Character has Disadvantage on all Tests requiring sight and cannot use sight based abilities.
Poisoned: Character has to make a Defense Test at the end of the Round to resist the poison.
Unconscious: Character is unable to take Actions or Responses until woken up. Tests to attack the character are made against Difficulty 10 with Advantage.

Afflictions

Affliction is a persistent negative condition, commonly diseases and symptoms of faltering mind or breaking body.
• Affliction affects the character until successfully removed
• Character can suffer the same Affliction multiple times increasing the effect
• Healing Test during Downtime is the most common way to get rid of an Affliction

Damage

Damage represents serious threat of injury, getting hit with intent to harm or stepping into a lethal trap.
Suffering damage causes a Wound.

To resolve Damage.

  1. Calculate incoming damage
  2. Compare damage to Wound Thresholds to decide Severity

There are three Wound Thresholds, each with a rating for Severe and Critical Wounds.

Vitality: Threshold for damage affecting body. Strikes, fire, falling and blood clotting poison.
• Burden Tests are made with Vigor

Armor: Threshold for damage that can be reduced by wearing armor. Strikes, arrows and fireballs.
• Armor does not protect from falling or internal threats
• Armor has rating equal to Vitality + worn armor.
• Burden Tests are made with Vigor

Grit: Threshold for damage affecting mind. Illusions, magical fear and touch of spectres.
• Burden Tests are made with Will

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