When dice are rolled, they decide the outcome and all around the table have to live with it.
Cursebearer uses a suite of dice from four-sided to twenty-sided (D20). Twenty-sided die is reserved for Tests, the rest are used for effects like damage and healing.
Dice rolls are abbreviated to formula “number of dice D sides on a die”, 1D20 means roll one twenty-sided die and 3D6 means roll three six-sided (D6) dice.
Rounding Numbers
Always round up.
Conflicts Between Rules
When two rules are in conflict the more specific rule takes effect. A Gift overrides a general rule for example.
No rules?
Not all situations have a rule ready. Discuss how the situation is best handled. Bearer makes final ruling based on the Adventurer input and the current situation.