Guides: Oath

You have sworn to give your life to a greater purpose and a word once given cannot be broken.

Character Creation

When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.

ProwessPresence +1
DefenseWill Defense +1
Skills: +1Martial Weaponry: Wield weapons with the Martial tag.
+1 to one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Sway: Make friends, persuade and bargain.
3.Command: Command immediate obedience, intimidate.
4.Notice: Find hidden threats and detect minute details.
Coin1D6 Coin
Supplies1D4 Rations
Choose one weapon
1.Mace: 1D8+1, Martial, Impact
2.Sword: 1D8/1D8+1, Martial, Precise, Long Haft
3.Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft
4.Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed
5.Greatsword: 1D10+1, Martial, Precise, Two-handed
6.Greataxe: 1D10+2, Martial, Sever, Two-handed
Choose one tool
1.Healing Brew (2): Recover 1D6+1 Hit-points.
2.Rousing Brew (2): Reduce Burden by one.
3.Shield: +2 Armor, weapon: 1D4, Burden: 1.
4.Scale Mail: +3 Armor, Burden: 1

Boons

Oath of Might: Remove one Burden when you make an Opposed Test with Strength.
– Increase damage die of melee attacks by a die type.

Oath of Protection: Remove 1D4 Burden when you use a Response to Clash to save another.
– As an Action grant Cover to one being within Reach until the start of your next Turn or until they are out of Reach.

Oath of Trials: When you are involved in an Arduous Challenge remove Burden equal to half Challenge Steps afterwards.
– [Exhaust] on attack to inflict +1 Burden on the opponent and provoke them to make a Burden Test for Physical or Mental Affliction.

Curses

Geasa: You are bound by a promise given to a great power. Possibly your mother.
You have two Geas. Gain one Geas for each additional Guide this Curse is marked into. [Stir] if you break your Geas.
– Never take what is not given. +1 Intellect.
– Never refuse a challenge. +1 Strength.
– Never lie. +1 Presence.
– Never strike first. +1 Awareness.
– Never refuse a plea for help. +1 Vigor.

Inherited Pact: Your blood made a bargain they could not pay. You are left with the debt.
You are marked with stigmas or followed by a swarm of vermin. Your Burden Treshold and max Hit-points are increased by one for each Guide this Curse is marked into. Make a Trouble Check when meeting new people. On Trouble you are refused service or have a Disadvantage on social Tests. [Stir] to suppress your Curse until Downtime.

Gifts

Determined: You can Exhaust twice to gain a bonus on a Test.

Guardian: [Exhaust] to make yourself target of a visible threat targeted at another, sparing the original target.

Honor: Choose three tenets of your honor increasing Burden Treshold by one for each tenet. If you break a tenet lose the benefit.
– I will not steal.
– I challenge my enemies openly.
– I will never lie.
– I will never betray.
– I will never leave an ally behind.
Regain lost honor by taking a Downtime Action.

Indomitable: [Exhaust] to re-roll a failed Vigor or Will Defense Test once.

Oath bound: Choose one Oath Boon. You gain it as a Gift and can use its effect without the Guide.

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