Distance & Pace

Distance

With distance important questions are; Is the goal within reach? If not, what does it take to reach it? Things can be out of reach due to distance or obstacles and an attempt to reach something out of reach requires either an Action, a Test or both.
Distance can be abstracted to units that describe characters relations to their surroundings. In situations where exact dimensions are important measuring distance in meters / yards is recommended.

Reach: Couple of steps.
Falling: Difficulty 10. 1D6 damage.

Close: Easy to Reach.
Falling: Difficulty 15. 1 Wound.

Near: Takes some effort to reach.
Falling: Difficulty 20. 2 Wounds.

Far: Takes a while to reach.
Falling: Difficulty 25. 3 Wounds.

Distant: Difficult to reach.
Falling: Difficulty 30. Death.

Pace

Pace describes the Distance a character can move as an Action, usually Close.
Moving through an obstacle requires a Test. On failure the movement ends.

Difficult Terrain

When terrain is difficult, possibly due to grasping vines or deep snow, make a Test against Difficulty. On success the character can move their Pace. On failure Pace is reduced by a Distance unit.

Falling

When the character lands from an uncontrolled fall they will suffer the falling setback. Succeeding in a Reflex Test to break the fall reduces setback by a Distance step. Higher Degree reduces setback by an additional step.

Character falls a Distance unit each Round.

Distance Reference

Following table can be used to convert Distance to a more precise measurement.

DistanceSquares / Hexes / InchesMeters / Yards
Reach12
Close510
Near1020
Far2040
Distant40+80+

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