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Armor

Worn armor and shields increases Armor Resistance against external physical damage, for example from cuts, arrows and bolts of fire.• Damage from a source is reduced by characters Armor rating• Armor does not protect from falling or internal threats like drowning, suffocation or poison• Character can benefit from one armor and one shield at a […]

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Weaponry

Weapon Qualities Weaponry Class: Defines Skill to use with the weapon. Common, Martial or Cunning for example.Burden: Increases Burden by rating.Discreet: When hidden, Tests to search for this weapon are made with Disadvantage.Great Reach: Use a Response to prevent opponent without Great Reach from choosing damage in a Clash.Impact: Add Item Burden rating to damage,

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Mystic Items & Wards

Mystical Effect Cost Mortal Dust As an Intellect Attack against beings Reflex. Gives incorporeal being physical presence, making it possible to affect them with physical actions. Duration: 3 rounds. Being can make an Intellect Test as an Action against users Passive Intellect to reduce duration by one. 50 Night Dust Create a cloud of dust

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Cures & Alchemicals

Cures Effect Cost Antidote, Set: 3 Advantage on Tests to resist poison until Significant Time passes. 20 each Healers Bloom, Set: 3 Advantage on Tests to resist diseases until Long Time passes. 15 each Healing brew, Set: 3 Recover 1D6 + 1 Hit-points. 15 each Rousing brew, Set: 3 Reduce Burden by one. 20 each

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Traps & Poisons

Traps Cost Bear Trap Deal 2D6 physical damage and prevent movement. 5 Net snare Prevent movement and grant Advantage on physical actions against this being. 3 Alarm snare Cause a noise, clearly audible to a great distance. 1 Caltrops Deal 1D6 physical damage and obstructs movement in Close area. 3 Vapour spring Spread effect of

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Tools, Supplies & Valuables

Tool Cost Burglars’ tools Pick locks and disable traps. 25 Crowbar Pry and break. 1D6 damage. 2 Rope Useful for climbing and tying knots. 2 Shackles Restrain a being. Difficulty 20 to escape. 5 Hammer & Pitons Make unclimbable surface climbable. 3 Grappling hook Secure rope. Throwable. 3 Field tools Basic tools for a craft.

Enchantments

Enchantments

Enchantments give otherwise normal items mystical properties.• Strength of an Enchantment is rated as Known, Famed or Legendary• Single item can hold one Famed or Legendary Enchantment and one Known Enchantment• Item can hold an additional Known, Famed or Legendary Enchantment for each Catch Catch Catch is an enchanted property that complicates use of the

Magical Gifts

Magic Gifts

Magic Gifts 1 Beast Communion 2 Command Flame 3 Death Communion 4 Guide Blood 5 Hedge Magic 6 Raise Root and Vine 7 Shape Light 8 Third Eye 9 Touch Minds 10 Words of Power Beast Communion: Magic has the following effects.– Beast Speech: You have the ability to communicate with beasts as if you

Character creation

Character Creation 5. Details

Flesh out your character. What is their name, how do they approach adventure? Do they have any distinctive features?Create a story tying together gaps between earlier choices in character creation.Your character is now ready to begin their adventures. Demeanor Distinctive feature 1 Energetic 1 Ritual scars 2 Inquisitive 2 Piercing gaze 3 Secretive 3 Luxurious

Character creation

Character Creation 4. Attributes

1. Generate Prowesses Assign 4 points to Prowesses of your choice without going higher than +3 in any one Prowess. Alternatively roll 4D10 to generate Prowesses randomly.Bonuses gained from Curses don’t count towards the limit.Set Passive Prowesses to 10 + Prowess. 2. Generate Defenses Assign 3 points to Defenses of your choice without going higher

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