Wounds
Damage from serious threats cause Wounds. Wounds have a varying degree of severity.
• When damage is less than Severe Threshold the Wound is Strain. Strain is easy to heal
• When damage equals or exceeds Severe Threshold the Wound is Severe
• When damage equals or exceeds Critical threshold the Wound is Critical. Make a Burden Test. On failure the character falls unconscious
• When damage equals or exceeds 2 x Critical Threshold the Wound is Deadly. Make a Burden Test. On failure the character dies
Character can suffer five Wounds. Suffering more provokes a Burden Test.
• Against Strain a failure renders the character unconscious
• Against Severe or worse Wound a failure means death
Wounds from blighted monsters or magical blades may have additional properties. These effects can complicate healing and introduce new threats like Afflictions.
Healing
To heal make an Intellect Test against Difficulty 10. On Success choose a result based on the treatment time.
Spending a Significant Time.
• Reduce Severity of a Strain or Severe Wound by a Step + a Step for each Degree
Spending a Long Time.
• Remove an Affliction
• Reduce Severity of any Wound by a Step + a Step for each Degree
Multiple characters can treat the same patient with full effect.
Special Wounds
Wounds may have additional effects that impact healing.
Brutal: Wound is difficult to heal and imposes a Disadvantage on healing Tests.
Cursed: Wound requires rare herbs or magic rituals to heal. This is best done quickly before the Curse has time to Stir.
Mystical: Wound requires magical healing. This can come from channeled magic or mystical medicines and herbs.