[Power 0] Sculpt Shadow: Alter shapes of shadows and cause them to move according to your will. Create shadows where there were none.
[Power 1] Conceal: Target becomes Hidden for duration or until they attack. Any being attempting to act on the target has to first succeed in Awareness Test opposed by your Channeling Test to locate them.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 2] Silence: No sound can be heard from or inside target. Grant target Advantage to Stealth.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 2] Darksight, Ritual: For duration target can see in Darkness up to Close distance.
+[Power 1]: Affect an additional target.
+[Power 2]: Increase area by a Distance Step.
[Power 3] Darkness: Obscure a Close area with darkness that overcomes light sources, but not sun, and cannot be seen out of. Attempts to act on beings obscured by darkness are made with Disadvantage.
+[Power 1]: Increase area by a Distance Step.
+[Power 3]: Darkness overcomes sunlight. Everything within this darkness is Hidden.
[Power X] Shade, Ritual: Separate target beings shadow from them for duration to become a follower.
-Shade has Power Prowess on Attack and Stealth.
-Shade has one Wound with 5 + Power Hit-points.
-Shade has Advantage to stealth and 1D6 mental damage die.
-Shade is intangible and cannot be harmed by physical attacks, but is fully affected by mental attacks.
-Lightsources can be used to attack shade dealing 1D6 damage.
Shade has its own Turn in conflict. You can use an Action or Response to have the Shade take an Action or Response.
+[Power 1]: Increase the damage die of the shade by a die type.
+[Power 3]: Create an additional shade.