| Tool | Cost | |
|---|---|---|
| Burglars’ tools | Pick locks and disable traps. | 25 |
| Crowbar | Pry and break. 1D6 damage. | 2 |
| Rope | Useful for climbing and tying knots. | 2 |
| Shackles | Restrain a being. Difficulty 20 to escape. | 5 |
| Hammer & Pitons | Make unclimbable surface climbable. | 3 |
| Grappling hook | Secure rope. Throwable. | 3 |
| Field tools | Basic tools for a craft. Makes Craft Downtime possible in wilderness. | 25 |
| Mirror | Reflect light, peek around corners. | 10 |
| Musical instrument | Create music. | Varies |
| Long Pole | Check for traps. Vault obstacles. | 1 |
| Disguise | Hide and sneak using Presence. | Varies |
| Hunting horn | Create a loud noise. | 5 |
| Supplies & Light | Cost | |
|---|---|---|
| Healing Supplies, set: 5 | Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. | 3 each |
| Spell Components, set: 5 | Add uses as bonus to Channeling Test. | 10 each |
| Rations, set: 5 | Food and water for a day. Fit for travel. | 1 each |
| Oil, set: 5 | Fill lamp or create a flammable surface. | 2 each |
| Candle, set: 5 | Illuminate Close area until Significant Time passes. | 3 each |
| Torch | Illuminate Close area until Significant Time passes. 1D4 damage. | 1 |
| Belt Lantern | Illuminate Close area until Significant Time passes. Can be refueled. Does not require a hand when equipped. | 20 |
| Valuables | Value |
|---|---|
| Rare & wanted hides and furs | 1D6 x 10 |
| Pepper, spices & wine | 1D6 x 10 |
| Bronze & copper jewelry, precious stones, skillful crafts | 1D6 x 10 |
| Ink & paper | 2D6 x 10 |
| Hides of great beasts | 2D6 x 10 |
| Rare spices & quality wine | 2D6 x 10 |
| Silver & jade, cut gems, valuable crafts | 2D6 x 10 |
| Hides of famed beasts | 3D6 x 10 |
| Rare books | 3D6 x 10 |
| Masterful crafts & rare gems | 3D6 x 10 |