[Power 1] Comprehension, Ritual: Target gains ability to understand one written and/or spoken language for duration.
+[Power 1]: Gain an additional understanding.
+[Power 1]: Affect an additional target.
[Power X] Premonition, Ritual Only: Gain Power Premonitions for duration. Premonition can be spent to alter a result of a die roll or Trouble Check by 1. When you spend a Premonition regain one Burden Treshold.
[Power 1] Reveal: Search for Hidden within Close distance with a Channeling Test. This includes, lies, hidden motives and hidden nature such as shapeshifting and Illusions.
+[Power 1]: Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 2] Augury: Roll 1D6 and ask a question based on die result. Bearer will give you a true answer.
1+: Where to look for the answer.
4+: Who has the answer.
6: Yes or No.
+[Power 1] Roll an additional 1D6. Dedicate each die to a different question or gain multiple answers for the same question.
[Power 3] Guide: Targets Mastery is increased by one for duration.
+[Power 1]: Effect is increased by +1.
+[Power 1]: Affect an additional target.
[Power 4] Spirit Walk, Ritual: Project your senses out of your body into an ethereal spirit form. You can move your Pace and sense the surroundings as if you were there. You are not affected by physical attacks unless they have the Otherworldly Quality. You have Advantage on stealth. You can suffer mental damage through your projection. Your body will remain unresponsive.
+[Power 1]: Physical barriers do not block your passage.
+[Power 1]: You are able to fly your Pace in this form.
+[Power 2]: Your physical body turns into the spirit form. Your physical attacks become mental.