Stealth & Trickery
Adventurer can declare that their character is hiding or sneaking at any time. Tests for success are made when character is in danger of being spotted. This can be due to attempting to sneak past a foe, causing loud noise or being actively searched. On success character is Hidden.
Hidden: Hidden being or object has to be found as an action before they can be acted on.
Limitations: Moving to stealth is not possible when an adversary has clear sight of the character. Find cover or a way to distract the adversary.
Social Stealth: Situationally Presence can be used for stealth. This may require use of disguises or correct modes of conduct. Tests are made when characters actions indicate they do not belong or they come under scrutiny.
Surprise Action: Actions against other beings from Hidden are Surprise Actions and made with Advantage. Attacks reveal the attacker to all within eyesight.
Tricks: Actions can be taken to draw away attention for easier stealth. Successful trick gives Advantage on stealth.
Darkness & Light
Darkness is both a hindrance and an aid.
• Darkness obscures spaces and beings imposing Disadvantage on all attempts to act on targets within
• Targets in Complete Darkness are Hidden and have to be found first. All Tests on found targets are made with Disadvantage
Carrying light negates effects of darkness as far as the light reaches. However this comes with a cost.
• Tests to sneak while carrying a light are made with Disadvantage
• Beings in dark can see into lit areas and acting into light is not Disadvantaged