Power comes from the adversary themselves. Elder vampires, great wyrms and avatars of worshipped spirits are powerful due to their nature. Sorcerers and devotees may gain Innate Sources of Power through dangerous rituals giving parts of themselves to greater beings.
Weakness: Innate Sources of Power come with weakpoints. When the weakness is known it can be attacked provoking a Burden Test in addition to other effects of the attack. On a failed Burden Test the Source of Power is removed. Adversary specific tools, like yew stakes or dragonslayer weapons increase Burden before the Test.
| Innate Guide Examples | |
|---|---|
| 1. | Frail Blood: Adversarys blood is result of unstable sorcerous experiment or otherwise frail. Weak to ingested toxins. |
| 2. | Heart of Power: Heart of the adversary is switched leaving a marked scar. |
| 3. | Old Wound: Adversary is mighty, but they were brought close to death once and that wound remains their weakness. |
| 4. | Paranoia: Adversarys greatness is shadowed by suspicions undermining their ability. |
| 5. | Soft Spot: Nigh invulnerable hide has a soft spot waiting for a crippling blow. |
| 6. | Two Beings: Adversary has another being within their body, coiled around their spine or a swarm nesting within. This being grants power but is weak. |