Sources of Power: Domains

Adversary is at their most powerful within their chosen domain. Domain itself is powerful through numerous minions at adversarys beg and call, place of power housed in the domain or nature of the place itself and adversarys ability to survive and thrive within.

Weakness: Luring adversary out of their domain removes this Source of Power. Alternatively Domain itself may have a weakness that can be leveraged or mastered to remove the Source of Power.

Domain Examples
1.Dinner Table: A tomb that drains souls of imprisoned, a nest of greater being to parasitize. This place feeds the adversary, remove sustenance to remove the Source of Power.
2.Family Estate: Shadowed alleys, haunted farm or a gilded mansion. Inhabited by adversarys allies. Convince them to abandon the adversary to remove the Source of Power.
3.Hiding Place: Twisting caverns and dark woods. Place filled with secrets, escapes and hiding places. Knowing its secrets is required to remove the Source of Power.
4.Mystic Conduit: Tower where eternal flame burns, temple where honoured divine is tangible, grove whose heart tree bridges worlds. Break the connection to remove the Source of Power.
5.Perilous Step: Unstable ruins, acidic pools. Place filled with dangers, safe for the versed. Equal familiarity is needed to remove the Source of Power.
6.Seat of Power: A great fortress, warcamp or city filled with minions, armies and servants. Bring an army to remove the Source of Power.

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