Magical Gifts

Weave Shadow

Intents: Sculpt Shadow [Free]: Alter shapes of shadows and cause them to move according to your will. Create shadows where there were none. Conceal: Target becomes Hidden for duration or until they attack. Any being attempting to act on the target has to first succeed in Awareness Test opposed by their Intellect to locate them. […]

Magical Gifts

Touch Minds

Intents: Mind Speech: Create a connection to beings mind allowing you to communicate wordlessly for duration. Mind Sense: Search for beings within Close distance by making a Channeling Test opposed by their Will. Tear Mind: Attack a beings Will dealing 1D6 mental damage. Charm: You have Advantage on Presence Tests against target being for duration.

Magical Gifts

Third Eye

Intents: Comprehension: Target gains ability to understand one written and/or spoken language for duration.– Exhaust: Gain an additional understanding. Reveal: Search for Hidden within Close distance with a Channeling Test. This includes, lies, hidden motives and hidden nature such as shapeshifting and Illusions. Guide: Targets Mastery is increased by one for duration. • Augury [Exhaust]:

Magical Gifts

Shape Light

Intents: Sculpt Light [Free]: Change color of light. Cause images and patterns to appear in light. Images created this way can be used to trick someone, but do not hold up to close scrutiny. Illuminate: Create a light that illuminates Close area for duration.– Exhaust: Create a floating mote of light you can move as

Magical Gifts

Raise Root and Vine

Intents: Sculpt Roots: Bend roots into shapes of your choosing. Alter color of flowers and leaves. Cause images to appear in tree bark. Crush and Pierce: Attack against Reflex dealing 1D6 physical damage. Hands of Root: Move objects and beings. Create physical maneuvers, restraints and difficult terrain.– Exhaust: Create Cover or structures like bridges for

Magical Gifts

Necromancy

Intents: Placate the Dead: Target Dead has to Test Will against your Channeling Test to make an attack. This does not affect Clash options while Defending. Memory of Life: Cause a dead body to take the shape they had in life, only still and unresponsive. This will close wounds and other signs of harm. Augur

Magical Gifts

Hedge Magic

Intents: Admonish: As an Attack against Will impose Disadvantage on targets next Test. Cleanliness: Clean target object, space or substance from grime, poison and disease. Goodwill: For duration target is protected. Attacker has to beat both your Channeling Test and targets Defense. This does not work when target initiates a Clash. In Sickness: As an

Magical Gifts

Guide Blood

Intents: Shape Blood [Free]: Cause blood to take on shapes and colors of your choosing. Cause images and patterns to appear in blood. Clot: Attack beings Vigor dealing 1D6 physical damage. Damage is internal and unaffected by Armor. Sense Blood: Search for blooded beings or blood within Close distance by making a Channeling Test opposed

Magical Gifts

Conjure Illusions

Illusion Magic: Illusion magic affects minds of beings witnessing the illusion. Illusion is real to them until they disbelieve it with a Will Test. Successful study with Intellect or Awareness grants Advantage on Tests to break the illusion. Intents: Lure: Create an illusion of sound, scent or both that begs for investigation. Mirage: Create a

Magical Gifts

Command Flame

Intents: Sculpt Flame [Free]: Alter color of flame and create images or patterns within. Cause flame to take real or imagined forms. Kindle/Dowse: Light a flame or dowse it with a Channeling Test. Resist flaming threats with a Channeling Test. Scorch: Attack Reflex dealing 1D8 physical damage. Abjure Flame: For duration target being gains Advantage

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