Death Communion

[Power 0] Placate the Dead, Ritual: Target Dead has to Test Will against your Channeling Test to make an attack. This does not work while Defending.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.

[Power 1] Touch of the Dead: As an Attack against Vigor target beings hit-point maximum is reduced by one for duration.
+[Power 1]: Increase effect by +1.
+[Power 1]: Regain one Burden on success.
+[Power 1]: Regain 1D6 + Mastery Hit-points on success.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.

[Power 1] Sculpt Remains: Shape remains and dead tissue. Close wounds and other signs of harm.
+[Power 2]: Cause a dead body to take the shape they had in their last moments, only still and unresponsive.

[Power 2] Augur Through Remains: Roll 1D6 and ask a question. Bearer will give you a true answer within beings knowledge. There is an additional side effect based on die result.
1+: Suffer one Burden and Remains will not answer more questions.
4+: Remains will not answer more questions.
6: Gain an additional piece of information.
+[Power 1]: Roll an additional 1D6 dedicating each die to a different question.

[Power X] Raising: Raise a medium or smaller dead body to act as a Follower. Follower has Power Prowess, Skills of its original form and 5 + Mastery Hit-points in a single Wound. Raised Follower has two Actions but no Responses. Follower has its own Turn in Conflict and you can use an Action or Response to have the being take an Action or Response. Follower has Undead Gift.
+[Power 1]: Raise a large being. Being has 10 + Mastery Hit-points and deals an additional die of damage.
+[Power 1]: Being has a Response.

[Power 5] Undeath, Ritual Only: For duration target being gains Undead Gift. Any effect affecting the Dead affects them fully. They do not need to eat, sleep or breathe. Mortal diseases, poisons and potions will not affect them. When they suffer their last Wound they make a Burden Test. On success the Hit-point pool drops to 1 instead.

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