| Cures | Effect | Cost |
|---|---|---|
| Antidote | Advantage on Tests to resist poison until Significant Time passes. | 20 |
| Healing brew | Recover 1D6 + 1 Hit-points. | 15 |
| Rousing brew | Reduce Burden by one. | 20 |
| Healers Bloom | Advantage on Tests to resist diseases until Long Time passes. | 25 |
| Implements | Effect | Cost |
|---|---|---|
| Tea of split mind | Use Attunement to find Hidden, detect motives and notice Illusions. Effect lasts until Significant Time passes. | – |
| Waters of magic | Add an Exhaust option to magic ignoring the limit and gain 1 Burden. Multiple doses can be used at a time. | – |
| Wraith oil | Give item Otherwordly quality allowing it to fully affect the incorporeal and undead until Significant Time passes. | – |
| Wards | Effect | Cost |
|---|---|---|
| Warding salts | Create a boundary Close area across. Spirits, the Dead and Outsiders require Will Test to cross or break the boundary. Difficulty is users passive Intellect. Boundary remains until broken. | – |
| Banishing Incense | Cover Close area in light smoke until Significant Time passes. Spirits, the Dead and Outsiders require Will Test to enter the area. Being inside the are has to use its Actions to leave on a failed Test. Difficulty is users passive Attunement. | – |
| Curse Seal | Gain Advantage on a Burden Test against a Curse, seal crumbles to dust after. | – |
| Sorcerous Creations | Effect | Cost |
|---|---|---|
| Alchemists Acid | Acid strong enough to destroy handful of steel or softer material in one round. Make an Awareness attack against Reflex to deal 2D8 physical damage. | 30 |
| Hidden Ink | Ink disappears moment after writing and can be revealed only by method defined on creation. | 10 |
| Magus Candle | Small vial that illuminates Close area until Significant Time passes. Can be expended to create a blinding flash. | 25 |
| Mortal Dust | As an Intellect Attack against beings Reflex. Gives incorporeal being physical presence, making it possible to affect them with physical actions. Duration: 3 rounds. Being can make an Intellect Test as an Action against users Passive Intellect to reduce duration by one. | 50 |
| Night Dust | Create a cloud of dust that throws Close area into darkness that cannot be illuminated. Duration: 3 Rounds. | 15 |
| Revealing Dust | Create a cloud of dust that clings to beings in the Close area revealing invisible beings and granting Advantage on Tests to disbelieve illusions and detect minute details. Duration: 3 Rounds. | 25 |
| Sorcerers Fire | Creates a physical Hazard against Reflex in Reach area. Hazard clings to targets that fail the Test affecting them even when leaving the area. Hazard deals 1D8 fire damage to the affected until successfully extinguished as an Action. Difficulty is users Passive Intellect. | 30 |