Hit-points, Damage & Wounds

Adventurer characters have three pools of Hit-points that allow them to resist damage.
• When the character suffers damage reduce Hit-points from a pool by damage, one pool at a time
• When a pool is reduced to zero, cross it over to mark it as Wounded, next pool suffers the remaining damage
• Wounded pool cannot recover Hit-points until the Wound is healed

Deaths Door: When the final pool is marked as Wounded the character is at Deaths Door. Npc’s don’t enter Deaths door.
• Character falls unconscious. All Tests against them have Difficulty 10
• When they suffer damage or a Round passes they make a Burden Test. Failing this Test is the end
• As an Action another character can make a Healing Test with Intellect against Difficulty 10. Success will change one Wound from a character at Deaths Door into a physical or mental Affliction

Changing Hit-point maximum

When the Hit-point maximum changes all pools are affected.

Resistance and Vulnerability

Resistance and Vulnerability impacts incoming damage.
• Resistance reduces damage by Resistances rating down to minimum of half damage
• Vulnerability increases damage by Vulnerabilitys rating

There are two Resistances in the game Armor and Mental.
• Armor protects from external physical threats but not from internal damage or falling
• Mental Resistance protects from all mental damage

Damage Types

There are two damage types Physical and Mental.

Physical: Damage affects beings body. Tests are made with Vigor.
Strikes, fire, falling and blood clotting poison deal physical damage.

Mental: Damage affects beings mind. Tests are made with Will.
Bouts of madness, illusions, magical fear and touch of spectres deal mental damage.

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