Adventurer characters have three pools of Hit-points that allow them to resist damage.
• When you suffer damage reduce Hit-points from a pool by damage, one pool at a time
• When a pool is reduced to zero, cross it over to mark it as Wounded, next pool suffers the remaining damage
• Wounded pool cannot recover Hit-points until the Wound is healed
Deaths Door: When the final pool is marked as Wounded character is at Deaths Door.
Suffering damage at Deaths Door increases Burden by Degree and provokes a Burden Test. Failing this Test is the end.
Non-lethal damage on a character at Deaths Door incapacitates them on a failed Burden Test. They will regain consciousness on after Significant Time passes.
Most npc’s can suffer a single Wound. Large beings, monsters and villains are more resilient.
Changing Hit-point maximum
When the Hit-point maximum changes all pools are affected.
Resistance and Vulnerability
Resistance and Vulnerability impacts incoming damage.
• Resistance reduces damage by Resistances rating down to minimum of half damage
• Vulnerability increases damage by Vulnerabilitys rating
There are two Resistances in the game Armor and Mental.
• Armor protects from external physical threats but not from internal damage or falling
• Mental Resistance protects from all mental damage
Damage Types
There are two damage types Physical and Mental.
Physical: Damage affects beings body. Tests are made with Vigor.
Strikes, fire, falling and blood clotting poison deal physical damage.
Mental: Damage affects beings mind. Tests are made with Will.
Bouts of madness, illusions and magical fear, touch of spectres.