You are at home in wild places of the world. Deep forests, stormy seas and seemingly dead wastelands. Few can escape your hunt and few trails can hide their secrets.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Awareness +1 |
| Defense | Vigor Defense +1 |
| Skills | Wilds: Track, navigate, find food and survive. Common Weaponry: Wield weapons with the Common tag and fight unarmed. |
| Choose one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Notice: Find hidden threats and detect minute details. |
| 3. | Stealth: Move about unnoticed and hide. |
| 4. | Thievery: Pick pockets, open locks and perform sleight of hand. |
| Choose one weapon | |
| 1. | Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise. |
| 2. | Sling: 1D6+1, Common, Thrown, Impact |
| 3. | Bow: 1D6+1, Common, Thrown, Missile, Two-handed. 12 Arrows |
| 4. | Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach |
| Choose one tool | |
| 1. | Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. |
| 2. | Hunting horn. |
| 3. | Bear Trap: Deal 2D6 physical damage and prevent movement. |
| 4. | Thick Hides: +2 Armor, Survival: +1. |
Boons
Create a Bond as your Wilds Boon. Example Bonds:
- I only feel at peace under the open sky
- I will protect others from the beasts and the dark
- Civilization is a blight
- I can make any place my home
- I live for the hunt
- I am part of the land, like my ancestors
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Beastmaster: [Exhaust] to gain Advantage on Tests to calm, control or communicate with beasts.
You have a beast Companion. This can be any small, medium or large beast. Your Companion has 1 + your Mastery Prowess and three Wounds. If your Companion fails a Burden Test at Deaths Door they become incapacitated until they heal a Wound. You can Exhaust for your Companions Tests. You can [Draw] from Wilds and give the benefit to your Companion. When you gain a Level increase your Companions Hit-point maximum by +1.
Warden: [Exhaust] to use one of the following effects.
– Gain Advantage on Tests for tracking, navigating, scavenging, scouting and noticing threats.
– Gain Advantage on Tests for overcoming natural obstacles and Hazards.
– Ignore one Disadvantage from making a ranged attack
Druidic Magic: You are able to use Wilds as a Skill for channeling magic. Power cost of Rituals is reduced by one, down to minimum of one.
Hunt as Pack: Each Round your Companion or Follower grants +1 Help bonus to attacks and Defense of an ally within Reach of the same adversary.
Trophy Taker: You can benefit from up to Mastery Trophies from defeated adversaries. Each Trophy fills one row when placed in Possessions and increases you Burden Treshold and Hit-point maximum by +1.