World devours the unprepared. So fight when others give up, run when necessary, make allies and stick with them. You will survive no matter what.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Awareness +1 |
| Defense | Vigor Defense +1 |
| Skill | Common Weaponry: Wield weapons with the Common tag and fight unarmed. |
| Choose one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Notice: Find hidden threats and detect minute details. |
| 3. | Stealth: Move about unnoticed and hide. |
| 4. | Thievery: Pick pockets, open locks and perform sleight of hand. |
| Choose one weapon | |
| 1. | Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise. |
| 2. | Handaxe: 1D6, Common, Thrown, Sever |
| 3. | Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach |
| 4. | Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise |
| Choose one tool | |
| 1. | Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. |
| 2. | Antidote (2): Advantage on Tests to resist poison until Significant Time passes. |
| 3. | Rousing Brew: Reduce Burden by one. |
| 4. | Alarm Snare: Cause a noise, clearly audible to a great distance. |
Boons
Create a Bond as your Survival Boon. Example Bonds:
- I give it my all, anything else would mean defeat
- We are stronger together
- I will do what I have to
- I am tired of simply surviving
- I will make sure my friends will survive
- Only one I can rely on is myself
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Adrenaline: When you suffer a Wound reduce your Burden by Mastery. Increase your Burden Treshold by one for each Wound.
Cowardice: When you suffer a Wound reduce your Burden by Mastery. You can immediately move your Pace and attempt to Hide with a Test against Difficulty
Grit: When you suffer a Wound reduce your Burden by Mastery. Increase your Defenses by +1 for each Wound.
Camaraderie: During Rest remove up to Mastery Burden from your allies.
Toughness: When you suffer a Wound make a Burden Test, damage type determines the Defense. On success ignore any damage over.
Relentless: After an adversarys Action use a Response to do one of the following.
– Take an Attack Action.
– Take a Break Action.
– Take a Move Action.
Sharp Instincts: Adversaries do not gain Advantage on Surprise Actions against you. [Exhaust] to gain Advantage on Tests to detect lies and notice dangers.