You are surrounded by an invisible web of shadows, lies and secrets. Each pull of a string reverberates through the web, waking the predators. You have to be very careful.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Intellect +1 |
| Defense | Reflex Defense +1 |
| Skills | Stealth: Move about unnoticed and hide. Cunning Weaponry: Wield weapons with the Cunning tag. |
| Choose one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Thievery: Pick pockets, open locks and perform sleight of hand. |
| 3. | Notice: Find hidden threats and detect minute details. |
| 4. | Study: Deduce from found evidence, learn and recall knowledge. |
| Choose one weapon | |
| 1. | Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise. |
| 2. | Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise. |
| 3. | Hand Crossbow: 1D8, Cunning, Missile, Slow 12 Bolts. |
| 4. | Garrote: 1D10+1, Cunning, Discreet, Two-handed, Only usable from surprise or grapple. |
| Choose one tool | |
| 1. | Burglars’ Tools: Open locks, disable traps. |
| 2. | Grappling hook and Rope. |
| 3. | Caltrops: Deal 1D6 physical damage and obstructs movement in Close area. |
| 4. | Viper venom: Internal Vigor Hazard dealing 1D6 physical damage. Duration: 3. |
Boons
Create a Bond as your Shadows Boon. Example Bonds:
- Out of sight, out of mind and that is the way I like it
- I am not afraid to get my hands dirty
- All the interesting things are hidden
- I offer the cleaner solution
- They wont even notice it is missing
- You can get a lot done when you don’t care whether people know your name
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Assassin: When you make a Surprise Attack or use a poison choose one. [Exhaust] to choose twice, you can choose the same option again.
– Ignore a Resistance
– Add +1 die to damage
– Increase duration by +1
Dark familiarity: Darkness does not Disadvantage your actions within Reach.
Elusive: Add your Mastery to Defense Test when you choose to move in a Clash.
Spider: When you gain new information on a being you gain an Advantage that can be used in a Test against them. You can hold up to your Mastery Advantages gained this way.
Thief: [Exhaust] to gain one of the following effects.
– Gain an Advantage on Tests for stealth, picking pockets, opening locks or disabling traps.
– Use an item, perform sleight of hand, ignore Slow quality on a weapon or operate devices as a part of another action. Test separately if necessary.
Unassuming: Until you attack you can use stealth with Presence even under direct scrutiny.