You have sworn to give your life to a greater purpose and a word once given cannot be broken.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Presence +1 |
| Defense | Will Defense +1 |
| Skill | Martial Weaponry: Wield weapons with the Martial tag. |
| Choose one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Sway: Make friends, persuade and bargain. |
| 3. | Command: Command immediate obedience, intimidate. |
| 4. | Notice: Find hidden threats and detect minute details. |
| Choose one weapon | |
| 1. | Mace: 1D8+1, Martial, Impact |
| 2. | Sword: 1D8/1D8+1, Martial, Precise, Long Haft |
| 3. | Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft |
| 4. | Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed |
| 5. | Greatsword: 1D10+1, Martial, Precise, Two-handed |
| 6. | Greataxe: 1D10+2, Martial, Sever, Two-handed |
| Choose one tool | |
| 1. | Healing Brew (2): Recover 1D6+1 Hit-points. |
| 2. | Rousing Brew (2): Reduce Burden by one. |
| 3. | Shield: +2 Armor, weapon: 1D4, Burden: 1. |
| 4. | Scale Mail: +3 Armor, Burden: 1 |
Boons
Choose one Boon or create a Bond as a Boon.
Oath of Might: [Draw] to gain the following benefits until Significant Time passes.
– Increase damage die of weapon or unarmed attacks by a die type.
– Gain Advantage on a Defense Tests to Break an effect on self.
Oath of Protection: [Draw] to gain the following benefits until Significant Time passes.
– As an Action or Response grant Cover to one being within Reach until the start of your next Turn or until they are out of Reach.
– Add your Mastery as bonus on a Defense Tests for yourself and allies within Close.
Oath of Trials: [Draw] to gain the following benefits until Significant Time passes.
– When you succeed in an attack increase targets Burden by Mastery and provoke a Burden Test. On a failed Test they suffer a Physical or Mental Affliction.
– Gain Advantage on a Test to detect lies, illusions and subterfuge.
Example Bonds:
- I will protect those who cannot protect themselves
- I will bring evil to justice
- I will never lie
- I will have my vengeance
- I will show mercy
- I must obey my ruler
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Determined: You can Exhaust twice to gain a bonus on a Test.
Guardian: Instead of using a Response [Exhaust] to move making yourself target of an Attack or other visible Threat within your Pace.
Honor: Choose three tenets of your honor increasing Burden Treshold by one for each. If you break the tenet reduce your Burden Treshold. Regain honor on Downtime.
– Never refuse a challenge
– Never strike first
– Never leave an ally behind
– Never refuse a plea for help
– Never lie
Indomitable: [Exhaust] to re-roll a failed Vigor or Will Defense Test once.