Some names die before their owner. Names of those who achieve great things live for a generation. Your name will live forever.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Presence +1 |
| Defense | Will Defense +1 |
| Skill | Martial Weaponry: Wield weapons with the Martial tag. |
| Choose one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Command: Command immediate obedience, intimidate. |
| 3. | Sway: Make friends, persuade and bargain. |
| 4. | Perform: Hold attention, spread rumors and entertain. |
| Choose one weapon | |
| 1. | Sword: 1D8/1D8+1, Martial, Precise, Long Haft |
| 2. | Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed, Burden: 1 |
| 3. | Warbow: 1D8+1, Martial, Missile, Two-handed, Burden: 1 |
| 4. | Greataxe: 1D10+2, Martial, Sever, Two-handed, Burden: 1 |
| Choose one tool | |
| 1. | Fine clothes. 1D6 x 10 value. |
| 2. | Hunting horn. |
| 3. | Musical Instrument. |
| 4. | Scale Mail: +3 Armor, Burden: 1 |
Boons
Create a Bond as your Glory Boon. Example Bonds:
- I will be a hero, just like in the stories!
- They don’t need to love me, as long as they fear me
- All will hear my tales
- Look upon my works you mighty
- Fame, finery, wealth, I will have it all
- My work will not help anyone if it is forgotten
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Advocate: Investigate and get people to speak out of turn. [Exhaust] to choose one.
– Test Presence against Will of up to Mastery beings. On success targets have Disadvantage on Presence and Will Tests. Effect lasts until Broken. Targets get to Test Will to Break at the end of their Turn. Difficulty is your passive Presence.
– Up to Mastery Targets can use their Response to take a Break or Study action.
Conqueror: Command attention, strike fear and inspire action. [Exhaust] to choose one.
– Test Presence against Will of up to Mastery beings. On success you Defy them. They have Disadvantage on Attacks against targets other than you. Effect lasts until Broken. Targets get to Test Will to Break at the end of their Turn. Difficulty is your passive Presence.
– Up to Mastery Targets can use their Response to take an Attack or Move action.
Defiant: When you successfully Defy an adversary they cannot initiate actions against targets other than you.
Flourish: You can use Presence as a Prowess for melee attacks.
Performer: Trap attention, confuse and inspire confidence. [Exhaust] to choose one.
– Test Presence against Will of up to Mastery beings. On success targets have Disadvantage on Awareness and Reflex Tests. Effect lasts until Broken. Targets get to Test Will to Break at the end of their Turn. Difficulty is your passive Presence.
– Up to Mastery Targets can Exhaust once for free on their next Turn.