Guides: Fury

Rage and fury boils inside you. Throwing you against insurmountable obstacles.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessStrength +1
DefenseVigor Defense +1
SkillCommon Weaponry: Wield weapons with the Common tag and fight unarmed.
Choose one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Command: Command immediate obedience, intimidate.
3.Notice: Find hidden threats and detect minute details.
4.Wilds: Track, navigate, find food and survive.
Choose one weapon
1.Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise
2.Handaxe: 1D6, Common, Thrown, Sever
3.Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach
4.Maul: 1D8+3, Common, Impact, Heavy, Two-handed, Burden: 2
Choose one tool
1.Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use.
2.Hunting horn.
3.Shield: +2 Armor, weapon: 1D4, Burden: 1.
4.Thick Hides: +2 Armor, Survival: +1.

Boons

Create a Bond as your Fury Boon. Example Bonds:

  1. Crush your enemies, see them driven before you!
  2. Live, love, slay and be content
  3. Rouse the meek, let lambs become wolves!
  4. Do NOT hurt my friends
  5. I will NEVER give up
  6. FUCK YOU!

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Berserkers Fury: You have a 1D6 Fury die. When you have one or more Wounds the Fury die increases to 1D8. [Exhaust] to deal Fury die extra damage of your attacks type in a Clash. When you suffer or cause a Wound remove one Burden.

Cleave: [Exhaust] up to Mastery to choose additional targets for your melee attack.

Eager for Battle: You have Advantage on Initiative Tests. If you gain a Degree on Initiative you have an additional Action on the first Round that can be used to Move or Attack.

Firebrands Fury: You have a 1D6 Fury die. When you have one or more Wounds the Fury die increases to 1D8. [Exhaust] to add your Fury die as a bonus on social Tests. [Exhaust] to add your Fury die as bonus on Vigor and Will Tests.

Savage Clash: [Exhaust] to deal 1D6 + Mastery damage to an adversary when you lose a melee Clash. Damage has your weapons damage type.

Unseen Fury: You have a 1D6 Fury die. When you have one or more Wounds the Fury die increases to 1D8. You can Roll your Fury Die dealing damage to yourself to use an [Exhaust] effect in place of increasing Burden. When damage is 5 or more you can Exhaust a second time choosing the same or different effect. This damage cannot be reduced.

Wade into Fray: When you cause or suffer a Wound you can use a Response to make an attack.

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