Gifts & Guides

Gifts

Gifts are special talents and abilities that allow the character to bend the rules of the game to their favor. Gifts are gained as part of character advancement or from artefacts.

Guides

Guides are strong connections for the character. Guides provide Boons and an access to Gifts. Guides may become cursed changing the Guides Boon into a Curse.
Character can have up to three Guides at a time, each marked into its own slot. Same Guide can be taken multiple times.

Boons

Boons are strong connections, ideals and favour of unknown powers. They are powerful but limited in number. Character can have one Boon for a Guide slot.
Character can activate the Boon by Drawing Strength from the Guide. Marked as [Draw] in text.
• Guide cannot be drawn from again until it Regains Strength
• When an uncursed Guide Regains Strength its Boon can be changed to one of the Guides available options

Boons tied to their Guides are removed if the Guide is removed. Boons may also come from favour of powerful beings. In these cases Adventurer decides how long they hold on to the Boon.

Bonds are the Boon of mortals. They represent relationships, ambitions and ideals that provide strength to face adversity.
• Drawing Strength from a Guide with a Bond allows the character to take an Advantage on a Test or immediately gain benefits of Rest
• When a Bond relates to another being the benefit can be given to them

Gifts from Guides

Guides grant access to a number of special abilities unique to the Guide. When character gains a Gift during advancement, they can choose from their available Gifts. Gifts remain with the character if the Guide is removed.

Changing Guides

Uncursed Guides can be changed when the character gains a Level. Cursed Guides can be changed only when the Curse is broken.

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