Great Adversaries

Lieutenants, monsters and villains are Great Adversaries. They hold a significant role in the story and pose a significant challenge. Great Adversaries follow same basic rules as common adversaries difference comes from Sources of Power.

Sources of Power

Monsters and villains have Sources of Power that function as their Guides. Sources of Power can be used to Draw Strength activating powerful abilities.
• Each Source of Power increases adversarys Prowess and Wounds by +1. If Source of Power is removed these benefits are also removed
• Sources of Power have a passive, always present effect and an active effect that is activated when Strength is Drawn from the Source
• Great Adversary Regains Strength to one Source of Power when they achieve a goal
• Sources of Power have a weakness that can be leveraged to remove the Source from the adversary
• Great Adversary can have one to five Sources of Power

Source of Power Weaknesses

Weakness of the Source varies. Weakness can be as simple as power being housed in an amulet that can be stolen or as complex as demonic contract adversary has to be tricked into breaking.
• Successfully leveraging the weakness removes Source of Power from the adversary
• How to leverage the weakness depends on the Source. Investigating the adversary is wise

Impact of Sources of Power

Sources of Power have a significant effect on adversarys strength and role. Lieutenants and famed monsters might have only one to two Sources and are fitting minor antagonists. True villains should have three to five Sources. Facing them without removing at least one or two should be a deadly challenge.

Types of Sources of Power
Bonds
Boons
Curse
Domain
Innate

Great Adversary examples

Examples of Great Adversaries can be found in the pdf rulebook, see Downloads.

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