Distance & Pace

Distance

Distance is abstracted to units that describe characters relations to things in their vicinity. With distance questions are; Is it within reach? If not what does it take to reach it?
Things can be out of reach due to distance or obstacles. Attempt to reach something not within reach requires either an Action, a Test or both.
Reach: Couple of steps.
Falling: Difficulty 10, 1D6 damage.
Close: Easy to Reach.
Falling: Difficulty 15, 2D6 damage.
Near: Takes some effort to reach.
Falling: Difficulty 20, 4D6 damage.
Far: Takes a while to reach.
Falling: Difficulty 25, 8D6 damage.
Distant: Difficult to reach.
Falling: Difficulty 30, 16D6 damage.

Pace

Pace is a unit for characters movement describing Distance they can move as an Action, usually Close.

Falling

When falling character lands they Test Reflex against Difficulty of Distance they fell. On success damage is halved.
Character falls a Distance unit each Round.

Difficult Terrain

When terrain is difficult, possibly due to grasping vines or deep snow, make a Test against Difficulty. On success move your Pace. On failure move a shorter Distance unit.

Distance Reference

Following table can be used to convert Distance to a more precise measurement.

DistanceSquares / Hexes / InchesMeters / Yards
Reach12
Close510
Near1020
Far2040
Distant40+80+
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