When dice are rolled, they decide the outcome all have to live with.
Cursebearer uses a suite of dice from four-sided to twenty-sided (D20). Twenty-sided die is reserved for Tests, the rest are used for effects like damage and healing.
Dice rolls are abbreviated to formula “number of dice D sides on a die”, 1D20 means roll one twenty-sided die and 3D6 means roll three six-sided dice.
Effects and Gifts may call to increase effect die by a die type. When this happens roll next larger effect die. For example six-sided die becomes eight-sided.
• Effect die never increases past 12-sided. When there is no larger dice available increase effect by +1
Effect die increase:
None -> D4 -> D6 -> D8 -> D10 -> D12
Rounding Numbers
Always round up.
Conflicts Between Rules
When two rules are in conflict the more specific rule takes effect. A Gift overrides a general rule for example.
No rules?
Not all situations have a rule ready. Discuss how the situation is best handled. Bearer makes final ruling based on the Adventurer input and the situation.