Deeds
Deeds are experience and insight gained from facing challenges. They fuel the characters growth.
When Deeds are created during play they are placed into a session Deed Pool.
At the start of Downtime and at the end of a play session this pool is divided between Adventurers with formula size of the pool / number of Adventurers. Each Adventurer gains result Deeds.
Bearer Rewards
Bearer can create Deeds whenever Adventurers perform Deed worthy actions not covered by their Guides.
An example list:
Curse: Break or gain a Curse.
Great Challenge: Adventurers face a Great Adversary or complete a difficult challenge.
Quest: Complete a quest.
Theme: Adventurers actions reinforce the themes of the game.
Advancement
During Downtime characters have a chance to reflect on their experiences and spend earned Deeds for advancement.
Spend 10 + your Level Deeds to gain a new Level.
• Every Level you can change one of your uncursed Guides
• Every Level increase Hit-point maximum by +1
• On odd numbered Levels increase Burden limit by +1
• On odd numbered Levels increase Mastery by +1
• On odd numbered Levels Increase one Prowess or one Defense by +1 up to +5. Item bonuses don’t count towards this limit
• On even numbered Levels choose a new Gift
Level 10 is the mortal limit. Past this point Hit-point maximum, Burden limit, Mastery, Prowess, and Defense no longer increase. Character can continue to change Guides and will gain a Gift every Level.