Deeds & Advancement

Deeds

Deeds are experience and insight gained from facing challenges. They fuel the characters growth.
During the game Bearer rewards entire party with Deeds, when they perform worthy actions.
An example list of worthy actions:

Curse: Break or gain a Curse.

Cursed Effort: Suffer a great Setback.

Great Challenge: Adventurers face a Great Adversary or complete a difficult challenge.

Quest: Adventurers complete a quest.

Theme: Adventurers actions reinforce the themes of the game.

Advancement

During Downtime characters have a chance to reflect on their experiences and spend earned Deeds for advancement.
Spend 10 + your Level Deeds to gain a new Level.
• Every Level you can change one of your uncursed Guides
• Every Level increase Hit-point maximum by +1
• On odd numbered Levels increase Burden Treshold by +1
• On odd numbered Levels increase Mastery by +1
• On odd numbered Levels Increase one Prowess and one Defense by +1 up to +5. Item bonuses don’t count towards this limit
• On even numbered Levels choose a Trail Gift from one of your Guides / Curses

Level 10 is the mortal limit. Past this point Hit-point maximum, Burden Treshold, Mastery, Prowess, and Defense no longer increase. Character can continue to change Guides and will gain a Gift every Level.

Scroll to Top