Illusion Magic:
Illusion magic affects minds of beings witnessing the illusion. Illusion is real to them until they disbelieve it with a Will Test. Successful study with Intellect or Awareness grants Advantage on Tests to break the illusion.
Intents:
Lure: Create an illusion of sound, scent or both that begs for investigation.
Mirage: Create a visible being, object or alteration to surroundings. Make target Hidden for duration or until they take an Action. Mirage of a being is able to take simple actions and can be used as an action to perform mental Maneuvers.
Mask: Alter appearance of an existing thing or being making them unrecognizable.
– Exhaust: Alter beings appearance to resemble completely different type of being, human to house cat for example.
Dangerous Illusion: Illusion is dangerous and deals 1D6 mental damage.
• Mirror Image: Create one duplicate of a being. Anyone targeting the being has to roll a die to choose correct target. 1/2 change for one duplicate 1/3 for two etc. When duplicate suffers damage the attacker Tests to disbelieve the illusion.
• Phantasm [Exhaust]: Create an illusory being to act as a follower for duration. Anything the Phantasm touches can be incorporated into the illusion. Phantasm has its own Turn in Conflict. You can use an Action or Response to have the Phantasm take an Action or Response.
-Phantasm has Mastery Prowess to Attack and perform mental maneuvers.
-1D6 mental damage die.
-When Phantasm suffers damage the attacker Tests to disbelieve the illusion.