Command Flame

Intents:

Sculpt Flame [Free]: Alter color of flame and create images or patterns within. Cause flame to take real or imagined forms.

Kindle/Dowse: Light a flame or dowse it with a Channeling Test. Resist flaming threats with a Channeling Test.

Scorch: Attack Reflex dealing 1D8 physical damage.

Abjure Flame: For duration target being gains Advantage on Tests to Defend against flaming threats and attacks.

Cleansing Flame [Exhaust]: Use Channeling Test to as a Healing Test for poison or Affliction. Both can be done outside of Downtime.

Burning Retribution: Adversary dealing damage in melee suffers 1D8 fire damage.

Will in Flame: Project your mind to a flame you have awareness off. For duration you can sense surroundings of that flame as if you stood in its place and speak through crackling of the flame. You are affected by mental attacks made against this flame.
– Exhaust: Uproot the flame gaining Close Pace while you remain in flame. In this form you have 1D8 damage die and use Channeling Test for attack.

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