No matter the characters past this is what they start with.
• Travel clothes
• 1D20 + Presence Coin
• 1D4 Rations
Then choose once from list of Trophies, list of Weaponry and list of Packs on this page.
Charactersheet has six slots for equipment. Items in theses slots do not fill rows in Possessions but their Qualities may affect Burden.
Mark each item you put in Possessions on its own row.
Any items with Burden Quality increase Burden by Qualitys rating. Burden from equipment or possessions is persistent and cannot be removed without removing the item.
| Trophy | +1 Will Defense |
|---|---|
| 1 | Golden coin housing a bound mind. |
| 2 | Pelt of a powerful beast. |
| 3 | Signet Ring of a great house. |
| 4 | Pieces of a broken weapon. |
| 5 | Letter from a lover. |
| 6 | Cloak made from a company standard. |
| 7 | Obsidian disk with a white spots like constellation of stars within. |
| 8 | Three ancient copper keys. |
| 9 | Horn carved with a map. |
| 10 | Really good boots. |
| Weapon | Damage | Qualities | |
|---|---|---|---|
| 1 | Knife | 1D6 | Common, Cunning, Intimate, Discreet, Precise, Thrown |
| 2 | Sling | 1D6 | Common, Thrown, Impact |
| 3 | Club | 1D6 | Common, Impact |
| 4 | Cleaver | 1D6+1 | Common, Sever, Precise |
| 5 | Handaxe | 1D6 | Common, Sever, Thrown |
| 6 | Spear | 1D6/1D6+1 | Common, Great Reach, Thrown, Long Haft |
| 7 | Staff | 1D6+1 | Common, Great Reach, Impact, Two-handed |
| 8 | Bow | 1D6+1 | Common, Missile, Two-handed |
| 9 | Blade | 1D8 | Common, Cunning, Intimate, Discreet, Precise |
| 10 | Mace | 1D8+1 | Martial, Impact |
| 11 | Sword | 1D8/1D8+1 | Martial, Sever, Long Haft, Precise |
| 12 | Waraxe | 1D8/1D8+1 | Martial, Sever, Long Haft |
| 13 | Hand crossbow | 1D6+1 | Cunning, Missile, Slow |
| 14 | Warbow | 1D8+1 | Martial, Missile, Two-handed, Burden: 1 |
| 15 | Maul | 1D8+3 | Common, Impact, Two-handed, Burden: 2 |
| 16 | Glaive | 1D8+1 | Martial, Sever, Great Reach, Two-handed, Burden: 1 |
| 17 | Crossbow | 1D10+1 | Common, Missile, Slow |
| 18 | Greatsword | 1D10+1 | Martial, Sever, Two-handed, Precise, Burden: 1 |
| 19 | Greataxe | 1D10+2 | Martial, Sever, Two-handed, Heavy, Burden: 1 |
| 20 | Garrote | 1D10+1 | Cunning, Intimate, Discreet, Two-handed. Grapples adversary. Usable only from Grapple or Surprise |
| Pack | ||
|---|---|---|
| 1 | Ritual implements | – Sanctified oil (2): Give item Otherwordly quality allowing it to fully affect the incorporeal and undead until Significant Time passes. – Curse Ward: +1 to Burden Tests against Curses. – Spell Components (4): Add uses as bonus to Channeling Tests. |
| 2 | Performing panoply | – Tools of art: Musical instrument or other. – Disguise: Hide and sneak using Presence. – Hidden Ink (2): Disappears a moment after writing. Revealed by heat. |
| 3 | Survivors Stock | – Heavy Clothing: +1 Armor – Hunting Horn: Create a loud noise. – Healing Supplies (4): Add uses as bonus to Healing Tests. |
| 4 | Thieves kit | – Heavy Clothing: +1 Armor. – Burglars tools: Open locks, disable traps. – Grappling hook. – Rope. |
| 5 | Tools of war | – Scale mail: +3 Armor, Burden: 1. – Shield: Shield: 2, Weapon: 1D4, Burden: 1, OR Another weapon. – Healing Supplies (4): Add uses as bonus to Healing Tests. |
| 6 | Tools of sorcery | – Waters of Magic: Use an Exhaust option on magic. Gain 1 Vigor Burden. – Candles (4): Illuminate Close area. – Spell Components (4): Add uses as bonus to Channeling Tests. |