Guides are sources of strength for the character. They provide Gifts, special abilities that give the character an edge over their adversaries.
Curses offer Gifts at the cost of devouring the characters future.
Choose three Guides for your character marking each into its own slot. You can choose the same Guide twice.
- Follow character creation step for each Guide
- Choose a Boon for two of the Guides
- Choose a Curse to replace last Guides Boon
If your Blood is Alfar choose a Magical Gift.
If your Blood is Human choose an additional Gift from one of your Guides.
| Guides | |
|---|---|
| 1 | Adventure |
| 2 | Blade |
| 3 | Favor |
| 4 | Fury |
| 5 | Glory |
| 6 | Knowledge |
| 7 | Magic |
| 8 | Oath |
| 9 | Shadows |
| 10 | Spirits |
| 11 | Survival |
| 12 | Wilds |
| Curses | |
|---|---|
| 1 | Altered |
| 2 | Doppelganger |
| 3 | Pact |
| 4 | Possession |
| 5 | Ravening |
| 6 | Undying |