Character starts the adventure with a few Skills due to their Past. Skills are honed abilities aiding the character face uncertainty.
Add Mastery as a bonus on Tests when you posses a useful Skill.
At character creation you will gain Skills from two sources Past and Path. Path is described in more detail in the Path section.
Choose Pasts
Choose twice from the Past table on the next page and mark down Skills from both choices.
• If you gain a skill you already have choose an additional Skill at the Path step.
| Past | Skills | |
|---|---|---|
| 1 | Soldier: Camps were your home and battle bought your bread. | Martial Weaponry, Athletics |
| 2 | Sailor: You fought the waves chasing the horizon. | Athletics, Sailing |
| 3 | Tiller: You worked the land and the land kept you fed. | Athletics, Beast Insight |
| 4 | Hunter: You stalked the wilds in search of prey and beast. | Wilds, Notice |
| 5 | Nomad: You have seen many places and met many peoples. | Wilds, Sway |
| 6 | Wilder: Deep wilds hold many dangers. You learned to be wary. | Wilds, Beast Insight |
| 7 | Herder: Each day a was a battle of wills with your stubborn herd. | Beast Insight, Sway |
| 8 | Initiate: You were instructed in secrets and rituals in preparation for greater purpose. | Study, Command |
| 9 | Hermit: You lived secluded with your visions and meditations for company. | Study, Wilds |
| 10 | Disciple: Demanding tutelage of your master pushed you towards deeper mysteries. | Study, Notice |
| 11 | Sacrifice: You were given away as a price. For what? | Channeling, Study |
| 12 | Thug: You took what you wanted, nevermind the consequences. | Stealth, Command |
| 13 | Cutpurse: Busy markets and secluded streets bore fruit of coin. | Stealth, Thievery |
| 14 | Killer: You killed people. For coin? For cause? For vengeance? | Stealth, Cunning Weaponry |
| 15 | Artisan: Your workshop was your life, for a time. | Notice, Craft |
| 16 | Exile: Your alleged crimes saw you banished and hunted. | Notice, Stealth |
| 17 | Prisoner: You were punished. You learned to sense danger and endure. | Notice, Athletics |
| 18 | Minstrel: You entertained people. Sometimes you were rewarded for it. | Sway, Perform |
| 19 | Charlatan: You deceived people. Each new lie covering for the last. | Sway, Thievery |
| 20 | High born: You were part of a great lineage. Much was given to you and much was expected. | Sway, Command |