Character Attributes

Name: Name of the character given, chosen or earned.

Blood: Characters ancestry and heritage. Blood provides a unique Gift on character creation.

Past: What character did before start of their adventures. Past grants Skills on character creation.

Path: Characters Path. Name Gift of the chosen Path.

Details: Physical features, gender identity and demeanor.

Deeds: Collected insight and experience from great challenges. Fuel for advancement.

Level: Measure of characters power and development. Level affects Burden Limit, Hit-points and Mastery.

Guides: Driving forces and struggles of the character. Source of adventure and strength.

Prowess: Ability to overcome challenges. Prowesses are added as bonus to Tests when the character has an active role.

Defenses: Ability to resist threats. Defense is used in place of Prowess when character is in danger.

Equipment: All carried and worn possessions. Easily accessible.

Skills: List of characters Skills. When the character can use a skill add Mastery attribute as a bonus on a Test.

Mastery: Bonus to Tests when using a Skill. Half the characters Level rounded up.

Burden: Strain from mystical and mortal sources weighing down on the character. Burden increases Difficulty of Burden Tests.

Pace: How far the character can move in a single action.

Wounds: Hit-point pools that allow character to resist damage. Size of the pool is 5 + Level + Vigor. When pool maximum changes all pools are affected.

Conditions & Afflictions: Long term conditions character is under.Gifts: Special abilities and tricks the character possesses.

Possessions: Characters carried possessions.

Coin: Carried monetary wealth.

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