Name: Name of the character, given, chosen or earned.
Blood: Characters ancestry and heritage. Blood provides a unique Gift on character creation.
Past: What character did before their current adventures. Past grants Skills on character creation.
Details: Physical features, gender identity and demeanor.
Deeds: Collected insight and experience from great challenges. Fuel for advancement.
Level: Measure of characters power and development. Level affects Burden Treshold, Hit-points and Mastery.
Guides: Sources of strength and existential threats.
Prowess: Ability to overcome challenges. Prowesses are added as bonus to Tests when the character has an active role.
Defenses: Ability to resist threats. Defenses are added as bonus to Tests when the character is in direct danger.
Equipment: Easily accessible and active possessions.
Skills: List of characters Skills. When the character can use a Skill add Mastery attribute as a bonus on a Test.
Mastery: Bonus to Tests when using a Skill. Mastery has rating of half the characters Level rounded up.
Pace: How far the character can move in a single action.
Burden: Strain from mystical and mortal sources weighing down on the character. Burden increases Difficulty of Burden Tests.
Resistances: Characters ability to reduce incoming damage. Armor for physical damage, Mental for mental damage.
Wounds: Hit-point pools that allow character to resist harm. Size of the pool is 5 + Level + Vigor Defense. When the pool maximum changes all pools are affected.
Conditions & Afflictions: Long term conditions the character is under.
Gifts: Special abilities and tricks the character possesses.
Possessions: Contents of the characters backpack.
Coin: Carried wealth.