Magical Gifts

Magical Gifts

Words of Power

[Power 0] Word of Thunder: As an Attack against Vigor push target by Reach.+[Power 1]: Increase distance by a Distance Step.+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected. [Power 1] Word of Shielding, Ritual: Increase Armor and Mental Resistance by +1.+[Power 1]: Effect is […]

Magical Gifts

Weave Shadow

[Power 0] Sculpt Shadow: Alter shapes of shadows and cause them to move according to your will. Create shadows where there were none. [Power 1] Conceal: Target becomes Hidden for duration or until they attack. Any being attempting to act on the target has to first succeed in Awareness Test opposed by your Channeling Test

Magical Gifts

Touch Minds

[Power 0] Mind Sense: Search for beings within Close distance by making a Channeling Test opposed by their Will.+[Power 1]: Increase area by a Distance Step. Channeler can choose to be unaffected. [Power 1] Mind Speech: Create a connection to beings mind allowing you to communicate wordlessly for duration.+[Power 1]: Affect an additional target. [Power

Magical Gifts

Third Eye

[Power 1] Comprehension, Ritual: Target gains ability to understand one written and/or spoken language for duration.+[Power 1]: Gain an additional understanding.+[Power 1]: Affect an additional target. [Power X] Premonition, Ritual Only: Gain Power Premonitions for duration. Premonition can be spent to alter a result of a die roll or Trouble Check by 1. When you

Magical Gifts

Shape Light

[Power 0] Sculpt Light: Change color of light. Cause images and patterns to appear in light. Images created this way can be used to trick someone, but do not hold up to close scrutiny. [Power 1] Illuminate, Ritual: Create a light that illuminates Close area for duration.+[Power 0]: Bind light to an item.+[Power X]: Create

Magical Gifts

Raise Root and Vine

[Power 0] Sculpt Roots: Bend roots into shapes of your choosing. Alter color of flowers and leaves. Cause images to appear in tree bark.+[Power 2]: Create Cover or structures Reach across. Alternatively increase size of a Structure by a Distance step. [Power 1] Hands of Root, Ritual: Move objects and beings. Create physical maneuvers, restraints

Magical Gifts

Death Communion

[Power 0] Placate the Dead, Ritual: Target Dead has to Test Will against your Channeling Test to make an attack. This does not work while Defending.+[Power 1]: Affect an additional target.+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected. [Power 1] Touch of the Dead:

Magical Gifts

Hedge Magic

[Power 1] Cleanliness: Clean target object or substance from grime, poison and disease.+[Power 1]: Affect an additional target.+[Power 1]: Affect all within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected. [Power 1] Admonish: As an Attack against Will impose Disadvantage on a targets next Test.+[Power 1]: Affect an additional

Magical Gifts

Guide Blood

[Power 0] Shape Blood, Ritual: Cause blood to take on shapes and colors of your choosing. Cause images and patterns to appear in blood. [Power 0] Sense Blood: Search for beings or blood within Close distance by making a Channeling Test opposed by Vigor.+[Power 1]: Increase area by a Distance Step. [Power 1] Clot: Attack

Magical Gifts

Conjure Illusions

Illusion Magic: Illusion magic affects minds of beings witnessing the illusion. Illusion is real to them until they disbelieve it with a successful Will Test. Successful study with Intellect or Awareness grants an Advantage on Tests to break the illusion. [Power 0] Lure, Ritual: Create an illusion that begs for investigation. Target will take actions

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