Character

Character

Deeds & Advancement

Deeds Deeds are experience and insight gained from facing challenges. They fuel the characters growth.During the game Bearer rewards entire party with Deeds, when they perform worthy actions.An example list of worthy actions: Curse: Break or gain a Curse. Cursed Effort: Suffer a great Setback. Great Challenge: Adventurers face a Great Adversary or complete a […]

Character

Curses

Curses influence Guides provoking character into uncontrolled action and corrupting their ambitions.• When character contracts a Curse they replace one of their Guides Boons with a Curse• Guide becomes Cursed and cannot be changed until the Curse is broken Curses have beneficial effects however drawing on them is risky. Drawing Strength from a Cursed Guide

Character

Gifts & Guides

Gifts Gifts are special talents and abilities that allow the character to bend the rules of the game to their favor. Gifts are gained as part of character advancement or from artefacts. Guides Guides are strong connections for the character. Guides provide Boons and an access to Gifts. Guides may become cursed changing the Guides

Character

Skills

Skills are honed abilities that help character deal with uncertain situations.• When character possesses a Skill they add their Mastery attribute as a bonus on related Tests• Most Skills are not bound to a specific Prowess and creative combinations are possible. For example Strength and Perform to juggle sledgehammers• Only one Prowess and one Skill

Character

Prowess & Defense

Prowess Prowesses represent broad range of ability. When the character has an active role they add one Prowess as bonus to a Test they make.Prowesses have two values, active and passive. Active value is added as bonus to Tests. Passive value is the Difficulty for static effects created by the character. Passive Prowess is 10

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