Beast Communion

[Power X] Beast call, Ritual: Call for a beast to act as your follower for duration. Beast with Prowess equal to this Intents Power will respond.
+[Power 1]: Beast adds +1D6 to its damage.
+[Power 2]: Call an additional being.
+[Power 1] Beast speech, Ritual: For duration target can communicate with beasts as if they shared a language.
+[Power 1]: Affect an additional target.

[Power 1] Command Beast: As an Action or Response attack beasts Will commanding them to take an action or stop them from taking one. Use Channeling Test for any Tests they would make.
+[Power 1]: Affect an additional target.
+[Power 3]: Affect a swarm.

[Power 2] Skinwalk, Ritual: For duration step into the mind of a beast gaining ability to use their senses and communicate with them. You are able to use their sense Gifts. If the beast is unwilling this is an Attack against Will. If the beast suffers damage you will suffer equal mental damage.

[Power 3] Become Beast, Ritual: Magic allows you to adopt a form of a beast adopting the following abilities.
– You gain 1D6 unarmed damage die.
– Use your Attunement as a Prowess in this form and add Mastery to Skills the beast is strong in.
– Retain your mental faculties, Hit-points and Resistances.
– When you change shape in a Clash you can choose a Clash option and use your Channeling Test to determine the result.
– You suffer damage normally and may die in this form.
+[Power 1]: On movement [Exhaust] to jump or climb your Pace.
+[Power 1]: On movement [Exhaust] to increase Pace by a Distance Step.
+[Power 1]: Increase unarmed damage to 1D8.
+[Power 1]: Your bite attack poisons target. Deal unarmed damage on a failed Test. Difficulty 10 + Attunement. Duration Attunement Rounds.
+[Power 2]: Gain Advantage on Awareness Tests to notice.
+[Power 2]: Gain ability to see in the dark up to Close.
+[Power 2]: Gain ability to breathe in water.
+[Power 3]: Gain ability to walk on walls and ceilings.
+[Power 3]: Become a small being gaining Advantage on stealth.
+[Power 4]: Become a large being gaining +5 Hit-point maximum and +1 die of damage to melee attacks.
+[Power 5]: Gain ability to fly your Pace.

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