Armor increases Resistance against external physical damage, for example from cuts, arrows and bolts of fire.
• Damage from a source is reduced by characters Armor rating
• Armor does not protect from falling or internal threats like drowning, suffocation or poison
• Character can benefit from one armor at a time
Armor Qualities
Burden: Increases Burden by rating.
Loud: Disadvantage to Stealth.
Survival: Reduce Burden from elements by rating.
Weapon: Can be used as a weapon with a damage die.
Shield: Use a Response to add rating as bonus on a Reflex Test against an attack or Hazard.
Hardened: Reduce Armor rating by one to ignore all physical damage over your current Hit-point pool.
| Type | Armor | Qualities | Cost |
|---|---|---|---|
| Heavy Clothes | +1 | 10 | |
| Thick hides | +2 | Survival: 1 | 25 |
| Laminated Cloth | +2 | Hardened | 50 |
| Scale mail | +3 | Burden: 1 | 75 |
| Plate Cuirass | +3 | Burden: 1, Hardened | 125 |
| Chain Mail | +4 | Burden: 2 | 150 |
| Lamellar mail | +4 | Loud, Burden: 2, Hardened | 300 |
| Full plate | +5 | Loud, Burden: 3, Hardened | 500 |
| Buckler | Shield: 1 | 10 | |
| Shield | Shield: 2, Weapon: 1D4, Burden: 1 | 15 |