Guides: Survival

World devours the unprepared. So fight when others give up, run when necessary, make allies and stick with them. You will survive no matter what.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessAwareness +1
DefenseVigor Defense +1
SkillCommon Weaponry: Wield weapons with the Common tag and fight unarmed.
Choose one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Notice: Find hidden threats and detect minute details.
3.Stealth: Move about unnoticed and hide.
4.Thievery: Pick pockets, open locks and perform sleight of hand.
Choose one weapon
1.Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise.
2.Handaxe: 1D6, Common, Thrown, Sever
3.Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach
4.Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise
Choose one tool
1.Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use.
2.Antidote (2): Advantage on Tests to resist poison until Significant Time passes.
3.Rousing Brew: Reduce Burden by one.
4.Alarm Snare: Cause a noise, clearly audible to a great distance.

Boons

Create a Bond as your Survival Boon. Example Bonds:

  1. I give it my all, anything else would mean defeat
  2. We are stronger together
  3. I will do what I have to
  4. I am tired of simply surviving
  5. I will make sure my friends will survive
  6. Only one I can rely on is myself

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Adrenaline: When you suffer a Wound reduce your Burden by Mastery. Increase your Burden Treshold by one for each Wound.

Cowardice: When you suffer a Wound reduce your Burden by Mastery. You can immediately move your Pace and attempt to Hide with a Test against Difficulty

Grit: When you suffer a Wound reduce your Burden by Mastery. Increase your Defenses by +1 for each Wound.

Camaraderie: During Rest remove up to Mastery Burden from your allies.

Toughness: When you suffer a Wound make a Burden Test, damage type determines the Defense. On success ignore any damage over.

Relentless: After an adversarys Action use a Response to do one of the following.
– Take an Attack Action.
– Take a Break Action.
– Take a Move Action.

Sharp Instincts: Adversaries do not gain Advantage on Surprise Actions against you. [Exhaust] to gain Advantage on Tests to detect lies and notice dangers.

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