Guides: Spirits

There are more worlds than one, separated by unseen currents. It takes a moment to build a bridge, but when you do you may find a kindred spirit.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessPresence +1
DefenseVigor Defense +1
SkillSway: Make friends, persuade and bargain.
Choose one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Beast Insight: Handle beasts. Calm, command, tame and ride.
3.Notice: Find hidden threats and detect minute details.
4.Common Weaponry: Wield weapons with the Common tag and fight unarmed.
Choose one tool
1.Musical Instrument.
2.Healing Brew (2): Recover 1D6+1 Hit-points.
3.Rousing Brew (2): Reduce Burden by one.
4.Thick Hides: +2 Armor, Survival: +1.
Choose a second tool
1.Curse Seal: Gain Advantage on a Burden Test against a Curse, seal crumbles to dust after.
2.Tea of Split Mind: Use Attunement to find Hidden, detect motives and notice Illusions. Effect lasts until Significant Time passes.
3.Warding Salts: Create a boundary Close area across. Spirits, the Dead and Outsiders require Will Test to cross or break the boundary. Difficulty is users passive Intellect. Boundary remains until broken.
4.Banishing Incense: Cover Close area in light smoke until Significant Time passes. Spirits, the Dead and Outsiders require Will Test to enter the area. Those inside have to use itheir Actions to leave on a failed Test. Difficulty is users passive Attunement.

Boons

Choose one Boon or create a Bond as a Boon.

Angry Spirits: [Draw] to add +1D6 mental damage to your attacks until Significant Time passes.

Guardian Spirits: [Draw] to re-roll a Defense Test or a Cursed Effort.

Example Bonds:

  1. My ancestors watch over me and I will guard their legacy
  2. Sun is rising, time to hunt
  3. The Dead know so much, it should not be forgotten
  4. Careful, there are predators everywhere
  5. I never have to stand alone
  6. I will move on, but not yet

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Ancestor Spirits: During Rest you can choose one of the following effects. Effect lasts until new effect is chosen.
– Increase Burden Treshold by one for up to Mastery beings.
– Give an item an Otherwordly quality.

Beast Spirits: [Exhaust] to gain Advantage on Tests to handle beasts.
During Rest you can choose one of the following effects. Effect lasts until new effect is chosen.
– Increase damage of your unarmed and weapon attacks by a die type.
– You grant +1 Help bonus to attacks of allies within Reach.

Dead Spirits: During Rest you can choose one of the following effects. Effect lasts until new effect is chosen..
– Grant Mastery Mental Resistance to up to Mastery beings.
– Ask questions from dead beings within Reach by making a Presence Test against Difficulty 10. On success gain a true answer and increase Difficulty by +5. Dead know what has happened in past and the nature of beings living in current location. On failure increase Difficulty by +5.

Nature Spirits: During Rest you can choose one of the following effects. Effect lasts until new effect is chosen.
– [Exhaust] to make a Presence attack against Vigor. On success reduce targets Hit-point maximum by 1D4 + Degree.
– As an Action [Exhaust] to recover 1D6 + Mastery Hit-points to a being within Close.

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