Guides: Shadows

You are surrounded by an invisible web of shadows, lies and secrets. Each pull of a string reverberates through the web, waking the predators. You have to be very careful.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessIntellect +1
DefenseReflex Defense +1
SkillsStealth: Move about unnoticed and hide.
Cunning Weaponry: Wield weapons with the Cunning tag.
Choose one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Thievery: Pick pockets, open locks and perform sleight of hand.
3.Notice: Find hidden threats and detect minute details.
4.Study: Deduce from found evidence, learn and recall knowledge.
Choose one weapon
1.Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise.
2.Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise.
3.Hand Crossbow: 1D8, Cunning, Missile, Slow
12 Bolts.
4.Garrote: 1D10+1, Cunning, Discreet, Two-handed, Only usable from surprise or grapple.
Choose one tool
1.Burglars’ Tools: Open locks, disable traps.
2.Grappling hook and Rope.
3.Caltrops: Deal 1D6 physical damage and obstructs movement in Close area.
4.Viper venom: Internal Vigor Hazard dealing 1D6 physical damage. Duration: 3.

Boons

Create a Bond as your Shadows Boon. Example Bonds:

  1. Out of sight, out of mind and that is the way I like it
  2. I am not afraid to get my hands dirty
  3. All the interesting things are hidden
  4. I offer the cleaner solution
  5. They wont even notice it is missing
  6. You can get a lot done when you don’t care whether people know your name

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Assassin: When you make a Surprise Attack or use a poison choose one. [Exhaust] to choose twice, you can choose the same option again.
– Ignore a Resistance
– Add +1 die to damage
– Increase duration by +1

Dark familiarity: Darkness does not Disadvantage your actions within Reach.

Elusive: Add your Mastery to Defense Test when you choose to move in a Clash.

Spider: When you gain new information on a being you gain an Advantage that can be used in a Test against them. You can hold up to your Mastery Advantages gained this way.

Thief: [Exhaust] to gain one of the following effects.
– Gain an Advantage on Tests for stealth, picking pockets, opening locks or disabling traps.
– Use an item, perform sleight of hand, ignore Slow quality on a weapon or operate devices as a part of another action. Test separately if necessary.
Unassuming: Until you attack you can use stealth with Presence even under direct scrutiny.

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