You have sworn to give your life to a greater purpose and a word once given cannot be broken.
Character Creation
When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.
| Prowess | Presence +1 |
| Defense | Will Defense +1 |
| Skills: +1 | Martial Weaponry: Wield weapons with the Martial tag. |
| +1 to one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Sway: Make friends, persuade and bargain. |
| 3. | Command: Command immediate obedience, intimidate. |
| 4. | Notice: Find hidden threats and detect minute details. |
| Coin | 1D6 Coin |
| Supplies | 1D4 Rations |
| Choose one weapon | |
| 1. | Mace: 1D8+1, Martial, Impact |
| 2. | Sword: 1D8/1D8+1, Martial, Precise, Long Haft |
| 3. | Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft |
| 4. | Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed |
| 5. | Greatsword: 1D10+1, Martial, Precise, Two-handed |
| 6. | Greataxe: 1D10+2, Martial, Sever, Two-handed |
| Choose one tool | |
| 1. | Healing Brew (2): Recover 1D6+1 Hit-points. |
| 2. | Rousing Brew (2): Reduce Burden by one. |
| 3. | Shield: +2 Armor, weapon: 1D4, Burden: 1. |
| 4. | Scale Mail: +3 Armor, Burden: 1 |
Boons
Oath of Might: Remove one Burden when you succeed in a Test of Strength or Vigor.
[Exhaust] to add your Strength or Vigor as a bonus to a physical Test in place of the +2
Oath of Protection: Remove one Burden when you Clash as a Response to save another.
As an Action grant Cover to one being within Reach until the start of your next Turn or until they are out of Reach.
Oath of Trials: Remove one Burden When you Break an effect.
[Exhaust] on Maneuver to inflict 1 + Degree Burden on the opponent and provoke them to make a Burden Test. If they fail the Test the Maneuver affects them until Downtime.
Curses
Geasa: You are bound by a promise given to a great power. Possibly your mother.
You have two Geas. Gain one Geas for each additional Guide this Curse is marked into. [Stir] if you break your Geas.
– Never take what is not given. +1 Intellect.
– Never refuse a challenge. +1 Strength.
– Never lie. +1 Presence.
– Never strike first. +1 Awareness.
– Never refuse a plea for help. +1 Vigor.
Inherited Pact: Your blood made a bargain they could not pay. You are left with the debt.
You are marked with stigmas or followed by vermin. Your Burden Treshold and max Hit-points are increased by 2 + 1 for each Guide this Curse is marked into. Make a Trouble Check with rating 2 + Cursed Guides when meeting new people. On Trouble you are refused service or have a Disadvantage on social Tests. [Stir] to suppress your Curse until Downtime.
Gifts
Determined: You can Exhaust twice to gain a bonus on a Test.
Guardian: [Exhaust] to make yourself target of a visible threat targeted at another within your Pace.
Honor: Choose three tenets of your honor increasing Burden Treshold by one for each tenet. If you break a tenet lose the benefit.
– I will not steal.
– I challenge my enemies openly.
– I will never lie.
– I will never betray.
– I will never leave an ally behind.
Regain lost honor by taking a Downtime Action.
Indomitable: [Exhaust] to re-roll a failed Vigor or Will Defense Test once.
Oath bound: Choose one Oath Boon. You gain it as a Gift and can use its effect without the Guide.