Guides: Oath

You have sworn to give your life to a greater purpose and a word once given cannot be broken.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessPresence +1
DefenseWill Defense +1
SkillMartial Weaponry: Wield weapons with the Martial tag.
Choose one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Sway: Make friends, persuade and bargain.
3.Command: Command immediate obedience, intimidate.
4.Notice: Find hidden threats and detect minute details.
Choose one weapon
1.Mace: 1D8+1, Martial, Impact
2.Sword: 1D8/1D8+1, Martial, Precise, Long Haft
3.Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft
4.Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed
5.Greatsword: 1D10+1, Martial, Precise, Two-handed
6.Greataxe: 1D10+2, Martial, Sever, Two-handed
Choose one tool
1.Healing Brew (2): Recover 1D6+1 Hit-points.
2.Rousing Brew (2): Reduce Burden by one.
3.Shield: +2 Armor, weapon: 1D4, Burden: 1.
4.Scale Mail: +3 Armor, Burden: 1

Boons

Choose one Boon or create a Bond as a Boon.

Oath of Might: [Draw] to gain the following benefits until Significant Time passes.
– Increase damage die of weapon or unarmed attacks by a die type.
– Gain Advantage on a Defense Tests to Break an effect on self.

Oath of Protection: [Draw] to gain the following benefits until Significant Time passes.
– As an Action or Response grant Cover to one being within Reach until the start of your next Turn or until they are out of Reach.
– Add your Mastery as bonus on a Defense Tests for yourself and allies within Close.

Oath of Trials: [Draw] to gain the following benefits until Significant Time passes.
– When you succeed in an attack increase targets Burden by Mastery and provoke a Burden Test. On a failed Test they suffer a Physical or Mental Affliction.
– Gain Advantage on a Test to detect lies, illusions and subterfuge.

Example Bonds:

  1. I will protect those who cannot protect themselves
  2. I will bring evil to justice
  3. I will never lie
  4. I will have my vengeance
  5. I will show mercy
  6. I must obey my ruler

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Determined: You can Exhaust twice to gain a bonus on a Test.

Guardian: Instead of using a Response [Exhaust] to move making yourself target of an Attack or other visible Threat within your Pace.

Honor: Choose three tenets of your honor increasing Burden Treshold by one for each. If you break the tenet reduce your Burden Treshold. Regain honor on Downtime.
– Never refuse a challenge
– Never strike first
– Never leave an ally behind
– Never refuse a plea for help
– Never lie

Indomitable: [Exhaust] to re-roll a failed Vigor or Will Defense Test once.

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