You have sworn to give your life to a greater purpose and a word once given cannot be broken.
Character Creation
When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.
| Prowess | Presence +1 |
| Defense | Will Defense +1 |
| Skills: +1 | Martial Weaponry: Wield weapons with the Martial tag. |
| +1 to one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Sway: Make friends, persuade and bargain. |
| 3. | Command: Command immediate obedience, intimidate. |
| 4. | Notice: Find hidden threats and detect minute details. |
| Coin | 1D6 Coin |
| Supplies | 1D4 Rations |
| Choose one weapon | |
| 1. | Mace: 1D8+1, Martial, Impact |
| 2. | Sword: 1D8/1D8+1, Martial, Precise, Long Haft |
| 3. | Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft |
| 4. | Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed |
| 5. | Greatsword: 1D10+1, Martial, Precise, Two-handed |
| 6. | Greataxe: 1D10+2, Martial, Sever, Two-handed |
| Choose one tool | |
| 1. | Healing Brew (2): Recover 1D6+1 Hit-points. |
| 2. | Rousing Brew (2): Reduce Burden by one. |
| 3. | Shield: +2 Armor, weapon: 1D4, Burden: 1. |
| 4. | Scale Mail: +3 Armor, Burden: 1 |
Boons
Oath of Might: Remove one Burden when you make an Opposed Test with Strength.
– Increase damage die of melee attacks by a die type.
Oath of Protection: Remove 1D4 Burden when you use a Response to Clash to save another.
– As an Action grant Cover to one being within Reach until the start of your next Turn or until they are out of Reach.
Oath of Trials: When you are involved in an Arduous Challenge remove Burden equal to half Challenge Steps afterwards.
– [Exhaust] on attack to inflict +1 Burden on the opponent and provoke them to make a Burden Test for Physical or Mental Affliction.
Curses
Geasa: You are bound by a promise given to a great power. Possibly your mother.
You have two Geas. Gain one Geas for each additional Guide this Curse is marked into. [Stir] if you break your Geas.
– Never take what is not given. +1 Intellect.
– Never refuse a challenge. +1 Strength.
– Never lie. +1 Presence.
– Never strike first. +1 Awareness.
– Never refuse a plea for help. +1 Vigor.
Inherited Pact: Your blood made a bargain they could not pay. You are left with the debt.
You are marked with stigmas or followed by a swarm of vermin. Your Burden Treshold and max Hit-points are increased by one for each Guide this Curse is marked into. Make a Trouble Check when meeting new people. On Trouble you are refused service or have a Disadvantage on social Tests. [Stir] to suppress your Curse until Downtime.
Gifts
Determined: You can Exhaust twice to gain a bonus on a Test.
Guardian: [Exhaust] to make yourself target of a visible threat targeted at another, sparing the original target.
Honor: Choose three tenets of your honor increasing Burden Treshold by one for each tenet. If you break a tenet lose the benefit.
– I will not steal.
– I challenge my enemies openly.
– I will never lie.
– I will never betray.
– I will never leave an ally behind.
Regain lost honor by taking a Downtime Action.
Indomitable: [Exhaust] to re-roll a failed Vigor or Will Defense Test once.
Oath bound: Choose one Oath Boon. You gain it as a Gift and can use its effect without the Guide.