There is a current of power within you. Elusive, unpredictable, alive? You can draw from it, shape it and alter reality.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Attunement +1 |
| Defense | Will +1 |
| Skill | Channeling: Wield magic. |
| Gift | Versed in magic: Choose a Magical Gift. |
| Choose one Skill | |
| 1. | Study: Deduce from found evidence, learn and recall knowledge. |
| 2. | Notice: Find hidden threats and detect minute details. |
| 3. | Healing: Identify ailments. Treat wounds, poisons and afflictions. |
| 4. | Perform: Hold attention, spread rumors and entertain. |
| Choose one tool | |
| 1. | Spell Components (5): Add uses as a bonus to a Channeling Test |
| 2. | Warding Salts: Create a boundary Close area across. Spirits, the Dead and Outsiders require Will Test to cross or break the boundary. Difficulty is users passive Intellect. Boundary remains until broken. |
| 3. | Healing Brew (2): Recover 1D6+1 Hit-points. |
| 4. | Magus Candle: Small vial that illuminates Close area until Significant Time passes. Can be expended to create a blinding flash. |
| Choose a second tool | |
| 1. | Candles (5). Illuminate Close area. |
| 2. | Staff. 1D6+2, Common, Impact, Great Reach, Two-handed |
| 3. | Rousing Brew. Reduce Burden by one. |
| 4. | Waters of Magic: Give magic 1D4 Power. This can exceed your Attunement. After the channeling make a Burden Test for a Mystical Affliction. |
Boons
Choose one Boon or create a Bond as a Boon.
Wild Magic: [Draw] Until Significant Time passes roll a 1D6 whenever you channel magic.
- Make a Burden Test for a Mystical Affliction.
- Suffer 1D6 + Mastery mental damage. As a Response make an Attunement Test against Will to direct it against another.
- Magics area increases by a step.
- Magic affects an additional target.
- Recover 1D6 + Mastery Hit-points. As a Response direct it to another.
- Remove 1D4 Burden. As a Response Remove from another.
Strong Current: [Draw] to give magic Mastery Power.
Example Bonds:
- This power is new and wonderful
- I can shape the world to my will
- I hurt someone dear by mistake. I have to be careful
- Power calls to me, I want more, I need more
- This “gift” made me a pariah. I will prove them wrong
- I love to create small wonders to delight and amuse
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Secrets of Arcana: As an Action Test Attunement against beings Will. On success gain 1 + Degree Visions on Them. You can hold Visions up to your Mastery.
– Spend a Vision to give magic targeting them one Power.
– Spend a Vision to gain a piece of information on them.
Secrets of Blood: You can take 1D6 damage and give magic one Power for each two damage suffered up to your Attunement times. This damage cannot be reduced.
Secrets of Names: When you know the targets real name you can give magic one Power when you target only them.
Secrets of Song: You can use Perform, Sway or Command as a Skill to channel magic.
Spellbook: You have a Spellbook. As a Downtime Action you can study magic Intents. Make an Intellect Test against Difficulty 10 + Intents Power. On success add the Intent to your Spellbook. Your Spellbook can contain twice your Mastery Intents.