Rage and fury boils inside you. Throwing you against insurmountable obstacles.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Strength +1 |
| Defense | Vigor Defense +1 |
| Skill | Common Weaponry: Wield weapons with the Common tag and fight unarmed. |
| Choose one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Command: Command immediate obedience, intimidate. |
| 3. | Notice: Find hidden threats and detect minute details. |
| 4. | Wilds: Track, navigate, find food and survive. |
| Choose one weapon | |
| 1. | Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise |
| 2. | Handaxe: 1D6, Common, Thrown, Sever |
| 3. | Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach |
| 4. | Maul: 1D8+3, Common, Impact, Heavy, Two-handed, Burden: 2 |
| Choose one tool | |
| 1. | Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. |
| 2. | Hunting horn. |
| 3. | Shield: +2 Armor, weapon: 1D4, Burden: 1. |
| 4. | Thick Hides: +2 Armor, Survival: +1. |
Boons
Create a Bond as your Fury Boon. Example Bonds:
- Crush your enemies, see them driven before you!
- Live, love, slay and be content
- Rouse the meek, let lambs become wolves!
- Do NOT hurt my friends
- I will NEVER give up
- FUCK YOU!
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Berserkers Fury: You have a 1D6 Fury die. When you have one or more Wounds the Fury die increases to 1D8. [Exhaust] to deal Fury die extra damage of your attacks type in a Clash. When you suffer or cause a Wound remove one Burden.
Cleave: [Exhaust] up to Mastery to choose additional targets for your melee attack.
Eager for Battle: You have Advantage on Initiative Tests. If you gain a Degree on Initiative you have an additional Action on the first Round that can be used to Move or Attack.
Firebrands Fury: You have a 1D6 Fury die. When you have one or more Wounds the Fury die increases to 1D8. [Exhaust] to add your Fury die as a bonus on social Tests. [Exhaust] to add your Fury die as bonus on Vigor and Will Tests.
Savage Clash: [Exhaust] to deal 1D6 + Mastery damage to an adversary when you lose a melee Clash. Damage has your weapons damage type.
Unseen Fury: You have a 1D6 Fury die. When you have one or more Wounds the Fury die increases to 1D8. You can Roll your Fury Die dealing damage to yourself to use an [Exhaust] effect in place of increasing Burden. When damage is 5 or more you can Exhaust a second time choosing the same or different effect. This damage cannot be reduced.
Wade into Fray: When you cause or suffer a Wound you can use a Response to make an attack.